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Lua havlar npc

Kthxbye

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Joined
Jul 11, 2012
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Will not respond at all for svargrond arena, I've tried everything
XML:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Halvar" script="Halvar.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100" />
<look type="143" head="3" body="77" legs="78" feet="39" addons="1" />
</npc>

Lua:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)            npcHandler:onCreatureAppear(cid)            end
function onCreatureDisappear(cid)        npcHandler:onCreatureDisappear(cid)            end
function onCreatureSay(cid, type, msg)        npcHandler:onCreatureSay(cid, type, msg)        end
function onThink()                npcHandler:onThink()                    end

keywordHandler:addKeyword({'rules'}, StdModule.say, {npcHandler = npcHandler, text = 'What do you want to know? Something about the three different {difficulties}, the {general} rules or the {prices}? Maybe you also want to know what happens when you {die}?'})
keywordHandler:addKeyword({'difficulties'}, StdModule.say, {npcHandler = npcHandler, text = 'There are three difficulties: Greenhorn, Scrapper and Warlord. On each challenge you will be confronted with ten monsters increasing in strength.'})
keywordHandler:addKeyword({'levels'}, StdModule.say, {npcHandler = npcHandler, text = 'There are three difficulties: Greenhorn, Scrapper and Warlord. On each challenge you will be confronted with ten monsters increasing in strength.'})
keywordHandler:addKeyword({'difficulty'}, StdModule.say, {npcHandler = npcHandler, text = 'There are three difficulties: Greenhorn, Scrapper and Warlord. On each challenge you will be confronted with ten monsters increasing in strength.'})
keywordHandler:addKeyword({'greenhorn'}, StdModule.say, {npcHandler = npcHandler, text = 'That is the easiest way in our arena. The {fee} is 1000 gold. We were setting this up for of our children to challenge some easy monsters and train them for the future.'})
keywordHandler:addKeyword({'scrapper'}, StdModule.say, {npcHandler = npcHandler, text = 'The most common difficulty for us. The {fee} is 5000 gold. So if you are experienced in fighting middle class monsters this is your challenge!'})
keywordHandler:addKeyword({'warlord'}, StdModule.say, {npcHandler = npcHandler, text = 'Only the strongest among us will take this challenge. The {fee} is 10000 gold. If you pass that I promise you the respect of all citizens here. You will be a hero!'})
keywordHandler:addKeyword({'fee'}, StdModule.say, {npcHandler = npcHandler, text = 'The fee is either 1000, 5000 or 10000 gold for one try. Remember that if you {die}, it is YOUR problem and you won\'t be able to get back to your corpse and your backpack.'})
keywordHandler:addKeyword({'die'}, StdModule.say, {npcHandler = npcHandler, text = 'It would be better not to die! In every pit there is an emergency exit, the portal to the south. If you die in a pit... well... your corpse and backpack are gone, so you enter the arena at your own risk.'})
keywordHandler:addKeyword({'general'}, StdModule.say, {npcHandler = npcHandler, text = 'Basically you pay me a {fee}, and you are sent into an arena with 10 different stages. If you succeed you will be rewarded accordingly.'})
keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, text = 'My job is to explain about the rules and to get the fee from the competitors.'})
keywordHandler:addKeyword({'mission'}, StdModule.say, {npcHandler = npcHandler, text = 'Well I would rather call it an {Ultimate Challenge} than a mission.'})

local function creatureSayCallback(cid, type, msg)
    if not npcHandler:isFocused(cid) then
        return false
    end

    local player = Player(cid)
    local arenaId = player:getStorageValue(Storage.SvargrondArena.Arena)
    if msgcontains(msg, 'fight') or msgcontains(msg, 'pit') or msgcontains(msg, 'challenge') or msgcontains(msg, 'arena') then
        if player:getStorageValue(Storage.SvargrondArena.Pit) == 1 then
            npcHandler:say('You already paid the fee, go and fight!', cid)
            return true
        end

        if arenaId < 1 then
            arenaId = 1
            player:setStorageValue(Storage.SvargrondArena.Arena, arenaId)
        end

        if ARENA[arenaId] then
            npcHandler:say('So you agree with the {rules} and want to participate in the {challenge}? The {fee} for one try in {' .. ARENA[arenaId].name .. '} is ' .. ARENA[arenaId].price .. ' gold pieces. Do you really want to participate and pay the {fee}?', cid)
            npcHandler.topic[cid] = 1
        else
            npcHandler:say('You\'ve already completed the arena in all {difficulty levels}.', cid)
            npcHandler.topic[cid] = 0
        end

    elseif npcHandler.topic[cid] == 1 then
        if msgcontains(msg, 'yes') then
            if not ARENA[arenaId] then
                npcHandler.topic[cid] = 0
                return true
            end

            if player:removeMoney(ARENA[arenaId].price) then
                player:setStorageValue(Storage.SvargrondArena.Pit, 1)
                npcHandler:say('As you wish! You can pass the door now and enter the teleporter to the pits.', cid)

                local cStorage = ARENA[arenaId].questLog
                if player:getStorageValue(cStorage) ~= 1 then
                    player:setStorageValue(cStorage, 1)
                end
            else
                npcHandler:say('You do not have enough money.', cid)
            end
        else
            npcHandler:say('Come back when you are ready then.', cid)
        end
        npcHandler.topic[cid] = 0
    end
    return true
end

npcHandler:setMessage(MESSAGE_GREET, 'Hello competitor! Do you want to {fight} in the arena or shall I explain the {rules} first?')
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
 
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