freaked1
Active Member
Hello, I wonder if someone can help me with an onAdvance to heal flat numbers on level instead of character "max health". This as I have a custom server with items that can be modified ingame, for example +hp/mana%.
to clarify: onAdvance that gives a specified number of health on advance instead of getCreatureMaxHealth.
TFS 1.1
Thanks in advance
to clarify: onAdvance that gives a specified number of health on advance instead of getCreatureMaxHealth.
TFS 1.1
Thanks in advance