target->gainHealth(attacker, healthChange);
{
const SpectatorVec& list = getSpectators(targetPos);
char buffer[10];
sprintf(buffer, "+%d", healthChange);
if(combatType != COMBAT_HEALING)
addMagicEffect(list, targetPos, NM_ME_MAGIC_ENERGY);
addAnimatedText(list, targetPos, TEXTCOLOR_LIGHTGREEN, buffer);
}