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Health and manarune

ruttie239

New Member
Joined
Jul 10, 2010
Messages
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Hello otlanders,

Can someone make me a level based manarune
it heals Mana and Health at same time

is it possible?

Please help me

Thanks
 
Manarune with stages;
Code:
local t = {
	[{1,35}] = {150,150},
	[{51,100}] = {150,250},
	[{101,250}] = {250,400},
	[{251,350}] = {400,600},
	[{450,550}] = {600,750},
	[{551,650}] = {750,1000},
	[{650,math.huge}] = {1000,1300}
}
 
local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, 1000)
setConditionParam(exhaust, CONDITION_PARAM_SUBID, EXHAUST_HEAL)
 
function onUse(cid, item, fromPosition, itemEx, toPosition)
	if hasCondition(cid, CONDITION_EXHAUST, EXHAUST_HEAL) then
		return doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
	elseif not isPlayer(itemEx.uid) then
		return doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
	end
 
	local lvl = getPlayerLevel(cid)
	for k, v in pairs(t) do
		if lvl >= k[1] and lvl <= k[2] then
			doPlayerAddMana(itemEx.uid,math.random(v[1], v[2]))
			doSendMagicEffect(toPosition, CONST_ME_MAGIC_BLUE)
			doAddCondition(cid, exhaust)
			doSendAnimatedText(toPosition, 'Manarune!', math.random(255))
			return true
		end
	end
end


data/actions/actions.xml
XML Code:

Code:
<action itemid="2263" event="script" value="manarune.lua"/>

UHMR!;
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, 39)
setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, 1)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
function onCastSpell(cid, var)
doSendAnimatedText(getPlayerPosition(cid), "UH-MR", math.random(1, 255))
doPlayerAddMana(cid, 20000)
doCreatureAddHealth(cid, 20000)
return doCombat(cid, combat, var)
end

Code:
<rune name="UHMR Rune" id="2297" allowfaruse="1" charges="1" lvl="1500" maglv="5" exhaustion="0" aggressive="0" needtarget="1" blocktype="solid" script="healing/manauh.lua"/>
 
Manarune with stages;
Code:
local t = {
	[{1,35}] = {150,150},
	[{51,100}] = {150,250},
	[{101,250}] = {250,400},
	[{251,350}] = {400,600},
	[{450,550}] = {600,750},
	[{551,650}] = {750,1000},
	[{650,math.huge}] = {1000,1300}
}
 
local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, 1000)
setConditionParam(exhaust, CONDITION_PARAM_SUBID, EXHAUST_HEAL)
 
function onUse(cid, item, fromPosition, itemEx, toPosition)
	if hasCondition(cid, CONDITION_EXHAUST, EXHAUST_HEAL) then
		return doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
	elseif not isPlayer(itemEx.uid) then
		return doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
	end
 
	local lvl = getPlayerLevel(cid)
	for k, v in pairs(t) do
		if lvl >= k[1] and lvl <= k[2] then
			doPlayerAddMana(itemEx.uid,math.random(v[1], v[2]))
			doSendMagicEffect(toPosition, CONST_ME_MAGIC_BLUE)
			doAddCondition(cid, exhaust)
			doSendAnimatedText(toPosition, 'Manarune!', math.random(255))
			return true
		end
	end
end


data/actions/actions.xml
XML Code:

Code:
<action itemid="2263" event="script" value="manarune.lua"/>

UHMR!;
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, 39)
setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, 1)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
function onCastSpell(cid, var)
doSendAnimatedText(getPlayerPosition(cid), "UH-MR", math.random(1, 255))
doPlayerAddMana(cid, 20000)
doCreatureAddHealth(cid, 20000)
return doCombat(cid, combat, var)
end

Code:
<rune name="UHMR Rune" id="2297" allowfaruse="1" charges="1" lvl="1500" maglv="5" exhaustion="0" aggressive="0" needtarget="1" blocktype="solid" script="healing/manauh.lua"/>

I think he was trying to say he wanted a mana/hp rune, that gets progressively better as the person levels up.
 
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