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[Help] Anni Script - Quest Status

justin234

New Member
Joined
Jan 22, 2008
Messages
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I would like players to be able to do anni more than once.
I mean go with others to help, not open chests again.

When I Remove This: (It Gives Errors and Doesnt Work)

PHP:
            queststatus1 = getPlayerStorageValue(player1.uid,7000) 
            queststatus2 = getPlayerStorageValue(player2.uid,7000) 
            queststatus3 = getPlayerStorageValue(player3.uid,7000) 
            queststatus4 = getPlayerStorageValue(player4.uid,7000) 

            if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 then

Got Any Ideas?
I dont want it to be once every restart...

Anni.lua

PHP:
-- 5000 = The switch.
-- 5001 = Demon Armor chest.
-- 5002 = Magic Sword chest.
-- 5003 = Stonecutter Axe chest.
-- 5004 = Present chest.
--
 
function onUse(cid, item, frompos, item2, topos)
	if item.uid == 5000 then
		if item.itemid == 1945 then
 
			player1pos = {x=224, y=207, z=7, stackpos=253}
			player1 = getThingfromPos(player1pos)
 
			player2pos = {x=223, y=207, z=7, stackpos=253}
			player2 = getThingfromPos(player2pos)
 
			player3pos = {x=222, y=207, z=7, stackpos=253}
			player3 = getThingfromPos(player3pos)
 
			player4pos = {x=221, y=207, z=7, stackpos=253}
			player4 = getThingfromPos(player4pos)
 
 
			if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then
 
				player1level = getPlayerLevel(player1.uid)
				player2level = getPlayerLevel(player2.uid)
				player3level = getPlayerLevel(player3.uid)
				player4level = getPlayerLevel(player4.uid)
 
				questlevel = 100
 
				if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level >= questlevel then
 
					queststatus1 = getPlayerStorageValue(player1.uid,5000)
					queststatus2 = getPlayerStorageValue(player2.uid,5000)
					queststatus3 = getPlayerStorageValue(player3.uid,5000)
					queststatus4 = getPlayerStorageValue(player4.uid,5000)
 
					if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 then
 
						demon1pos = {x=243, y=205, z=7}
						demon2pos = {x=245, y=205, z=7}
						demon3pos = {x=244, y=209, z=7}
						demon4pos = {x=246, y=209, z=7}
						demon5pos = {x=247, y=207, z=7}
						demon6pos = {x=248, y=207, z=7}
 
						doSummonCreature("Demon", demon1pos)
						doSummonCreature("Demon", demon2pos)
						doSummonCreature("Demon", demon3pos)
						doSummonCreature("Demon", demon4pos)
						doSummonCreature("Demon", demon5pos)
						doSummonCreature("Demon", demon6pos)
 
						nplayer1pos = {x=246, y=207, z=7}
						nplayer2pos = {x=245, y=207, z=7}
						nplayer3pos = {x=244, y=207, z=7}
						nplayer4pos = {x=243, y=207, z=7}
 
						doSendMagicEffect(player1pos,2)
						doSendMagicEffect(player2pos,2)
						doSendMagicEffect(player3pos,2)
						doSendMagicEffect(player4pos,2)
 
						doTeleportThing(player1.uid,nplayer1pos)
						doTeleportThing(player2.uid,nplayer2pos)
						doTeleportThing(player3.uid,nplayer3pos)
						doTeleportThing(player4.uid,nplayer4pos)
 
						doSendMagicEffect(nplayer1pos,10)
						doSendMagicEffect(nplayer2pos,10)
						doSendMagicEffect(nplayer3pos,10)
						doSendMagicEffect(nplayer4pos,10)
 
						doTransformItem(item.uid,item.itemid+1)
 
					else
						doPlayerSendCancel(cid,"Sorry, not possible.")
					end
				else
					doPlayerSendCancel(cid,"Sorry, not possible.")
				end
			else
				doPlayerSendCancel(cid,"Sorry, not possible.")
			end
		elseif item.itemid == 1946 then
			if getPlayerAccess(cid) == 3 then
				doTransformItem(item.uid,item.itemid-1)
			else
				doPlayerSendCancel(cid,"Sorry, not possible.")
			end
		end
	elseif item.uid == 5001 then
 
		queststatus = getPlayerStorageValue(cid,5000)
 
		if queststatus == -1 then
			doPlayerSendTextMessage(cid,22,"You have found a demon armor.")
			doPlayerAddItem(cid,2494,1)
			setPlayerStorageValue(cid,5000,1)
		else
			doPlayerSendTextMessage(cid,22,"It is empty.")
		end
	elseif item.uid == 5002 then
 
		queststatus = getPlayerStorageValue(cid,5000)
 
		if queststatus == -1 then
			doPlayerSendTextMessage(cid,22,"You have found a magic sword.")
			doPlayerAddItem(cid,2400,1)
			setPlayerStorageValue(cid,5000,1)
		else
			doPlayerSendTextMessage(cid,22,"It is empty.")
		end
	elseif item.uid == 5003 then
 
		queststatus = getPlayerStorageValue(cid,5000)
 
		if queststatus == -1 then
			doPlayerSendTextMessage(cid,22,"You have found a stonecutter axe.")
			doPlayerAddItem(cid,2431,1)
			setPlayerStorageValue(cid,5000,1)
		else
			doPlayerSendTextMessage(cid,22,"It is empty.")
		end
	elseif item.uid == 5004 then
 
		queststatus = getPlayerStorageValue(cid,5000)
 
		if queststatus == -1 then
			doPlayerSendTextMessage(cid,22,"You have found a present.")
			doPlayerAddItem(cid,1990,1)
			setPlayerStorageValue(cid,5000,1)
		else
			doPlayerSendTextMessage(cid,22,"It is empty.")
		end
	end
	return 1
end
 
There you go...

Code:
-- 5000 = The switch.
-- 5001 = Demon Armor chest.
-- 5002 = Magic Sword chest.
-- 5003 = Stonecutter Axe chest.
-- 5004 = Present chest.
-- 
 
function onUse(cid, item, frompos, item2, topos)
    if item.uid == 5000 then
        if item.itemid == 1945 then
 
            player1pos = {x=224, y=207, z=7, stackpos=253}
            player1 = getThingfromPos(player1pos)
 
            player2pos = {x=223, y=207, z=7, stackpos=253}
            player2 = getThingfromPos(player2pos)
 
            player3pos = {x=222, y=207, z=7, stackpos=253}
            player3 = getThingfromPos(player3pos)
 
            player4pos = {x=221, y=207, z=7, stackpos=253}
            player4 = getThingfromPos(player4pos)
 
 
            if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then
 
                player1level = getPlayerLevel(player1.uid)
                player2level = getPlayerLevel(player2.uid)
                player3level = getPlayerLevel(player3.uid)
                player4level = getPlayerLevel(player4.uid)
 
                questlevel = 100
 
                if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level >= questlevel then
                        demon1pos = {x=243, y=205, z=7}
                        demon2pos = {x=245, y=205, z=7}
                        demon3pos = {x=244, y=209, z=7}
                        demon4pos = {x=246, y=209, z=7}
                        demon5pos = {x=247, y=207, z=7}
                        demon6pos = {x=248, y=207, z=7}
 
                        doSummonCreature("Demon", demon1pos)
                        doSummonCreature("Demon", demon2pos)
                        doSummonCreature("Demon", demon3pos)
                        doSummonCreature("Demon", demon4pos)
                        doSummonCreature("Demon", demon5pos)
                        doSummonCreature("Demon", demon6pos)
 
                        nplayer1pos = {x=246, y=207, z=7}
                        nplayer2pos = {x=245, y=207, z=7}
                        nplayer3pos = {x=244, y=207, z=7}
                        nplayer4pos = {x=243, y=207, z=7}
 
                        doSendMagicEffect(player1pos,2)
                        doSendMagicEffect(player2pos,2)
                        doSendMagicEffect(player3pos,2)
                        doSendMagicEffect(player4pos,2)
 
                        doTeleportThing(player1.uid,nplayer1pos)
                        doTeleportThing(player2.uid,nplayer2pos)
                        doTeleportThing(player3.uid,nplayer3pos)
                        doTeleportThing(player4.uid,nplayer4pos)
 
                        doSendMagicEffect(nplayer1pos,10)
                        doSendMagicEffect(nplayer2pos,10)
                        doSendMagicEffect(nplayer3pos,10)
                        doSendMagicEffect(nplayer4pos,10)
 
                        doTransformItem(item.uid,item.itemid+1)
                else
                    doPlayerSendCancel(cid,"Sorry, not possible.")
                end
            else
                doPlayerSendCancel(cid,"Sorry, not possible.")
            end
        elseif item.itemid == 1946 then
            doTransformItem(item.uid,item.itemid-1)
        end
    elseif item.uid == 5001 then
 
        queststatus = getPlayerStorageValue(cid,5000)
 
        if queststatus == -1 then
            doPlayerSendTextMessage(cid,22,"You have found a demon armor.")
            doPlayerAddItem(cid,2494,1)
            setPlayerStorageValue(cid,5000,1)
        else
            doPlayerSendTextMessage(cid,22,"It is empty.")
        end
    elseif item.uid == 5002 then
 
        queststatus = getPlayerStorageValue(cid,5000)
 
        if queststatus == -1 then
            doPlayerSendTextMessage(cid,22,"You have found a magic sword.")
            doPlayerAddItem(cid,2400,1)
            setPlayerStorageValue(cid,5000,1)
        else
            doPlayerSendTextMessage(cid,22,"It is empty.")
        end
    elseif item.uid == 5003 then
 
        queststatus = getPlayerStorageValue(cid,5000)
 
        if queststatus == -1 then
            doPlayerSendTextMessage(cid,22,"You have found a stonecutter axe.")
            doPlayerAddItem(cid,2431,1)
            setPlayerStorageValue(cid,5000,1)
        else
            doPlayerSendTextMessage(cid,22,"It is empty.")
        end
    elseif item.uid == 5004 then
 
        queststatus = getPlayerStorageValue(cid,5000)
 
        if queststatus == -1 then
            doPlayerSendTextMessage(cid,22,"You have found a present.")
            doPlayerAddItem(cid,1990,1)
            setPlayerStorageValue(cid,5000,1)
        else
            doPlayerSendTextMessage(cid,22,"It is empty.")
        end
    end
    return 1
end
 
Last edited:
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