kiraconquest
New Member
- Joined
- Mar 12, 2022
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hi, I'm from Brazil, and I'd like to ask for help, I found this script here on the forum, but it's not working properly, when the player dies, he sets the corpse to id 1, or 100 as it appears in the object builder instead of set the id that we informed in vocations.xml.
The snippet was left by a user Dantez just below the description of the dopic, where we compile the code directly from the source.
To make it easier I organized all the codes in a text file called "codes.lua" in case anyone wants to analyze to find the error.
Translated with Google
Link: Solved - different corpses for each vocation (https://otland.net/threads/different-corpses-for-each-vocation.206670/)
The snippet was left by a user Dantez just below the description of the dopic, where we compile the code directly from the source.
To make it easier I organized all the codes in a text file called "codes.lua" in case anyone wants to analyze to find the error.
Translated with Google
Link: Solved - different corpses for each vocation (https://otland.net/threads/different-corpses-for-each-vocation.206670/)
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codes.lua2.1 KB · Views: 3 · VirusTotal