local function sendLetter(p)
local pos = p.pos
local letter = p.letter
doSendAnimatedText(pos, letter, TEXTCOLOR_RED)
end
function onPrepareDeath(cid, deathList)
if isPlayer(cid) then
local letters = {"O", "W", "N", "E", "D", "OWNED!"}
for i = 1, #letters do
addEvent(sendLetter, i * 150, {pos = getCreaturePosition(cid), letter = letters[i]})
end
end
return true
end