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help in modifying for tfs 1.2?

Pedrook

Advanced OT User
Joined
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GitHub
pedrogiampietro
Code:
-- Tasksystem based TP Room system made by Zbizu for Otland.net

function onStepIn(cid, item, position, fromPosition)
rankStorage = 32150

-- list of ranks to display
rankList = {
[0] = "Beginner",
[1] = "Huntsman",
[2] = "Ranger", 
[3] = "Big Game Hunter", 
[4] = "Trophy Hunter", 
[5] = "Elite Hunter"
}

-- failtiers, positions to drop when failed
failPos = {
    [1] = {
        [1] = {x=297, y=339, z=7},
        [2] = {x=251, y=301, z=8},
        [3] = {x=207, y=375, z=7}
    },
    [2] = {
        [1] = {x=355, y=297, z=7},
        [2] = {x=358, y=197, z=7},
        [3] = {x=415, y=345, z=8}
    },
    [3] = {
        [1] = {x=305, y=388, z=8},
        [2] = {x=276, y=304, z=13},
        [3] = {x=236, y=294, z=8}
    },
    [4] = {
        [1] = {x = 746, y = 642, z = 7},
        [2] = {x = 708, y = 642, z = 5},
        [3] = {x = 676, y = 585, z = 7}
    }
}

-- usage: [uid] = {destination x, y, z, rank required, cost, place name, positions in failPos table to drop player if teleportation fails. Failtier 0 means 100% chance to successful teleportation}
uid = {
            [8000] = {x=311, y=394, z=11, rank = 0, pearlscost = 0, name = "Spectral Hunters Guild", failtier = 0, effect = CONST_ME_PURPLEENERGY},
            [8001] = {x=233, y=365, z=6, rank = 0, pearlscost = 2, name = "Enigma Dragon Lair", failtier = 0, effect = CONST_ME_TELEPORT},
            [8002] = {x=260, y=309, z=8, rank = 0, pearlscost = 1, name = "Forbidden Mine", failtier = 0, effect = CONST_ME_TELEPORT},
            [8003] = {x=313, y=298, z=7, rank = 0, pearlscost = 1, name = "Trollish Sector", failtier = 0, effect = CONST_ME_TELEPORT},
            [8004] = {x=345, y=307, z=7, rank = 0, pearlscost = 1, name = "Cave of the Giants", failtier = 0, effect = CONST_ME_TELEPORT},
            [8005] = {x=501, y=149, z=8, rank = 0, pearlscost = 5, name = "Jungle Temple Tunnels", failtier = 0, effect = CONST_ME_POISONAREA},
            [8006] = {x=439, y=209, z=7, rank = 0, pearlscost = 5, name = "Hill of Green Nightmares", failtier = 0, effect = CONST_ME_POISONAREA},
            [8007] = {x=355, y=296, z=8, rank = 0, pearlscost = 3, name = "Swampy Subregion", failtier = 0, effect = CONST_ME_POISONAREA},
            [8008] = {x=679, y=331, z=5, rank = 0, pearlscost = 5, name = "Thurin Dragon Lair: Caves", failtier = 0, effect = CONST_ME_HITBYFIRE},
            [8009] = {x=440, y=262, z=14, rank = 0, pearlscost = 5, name = "Demonic Residence", failtier = 0, effect = CONST_ME_HITBYFIRE},
            [8010] = {x=43, y=479, z=7, rank = 0, pearlscost = 5, name = "Frohin", failtier = 0, effect = CONST_ME_TELEPORT},
            [8011] = {x=396, y=184, z=6, rank = 0, pearlscost = 3, name = "destroyed part of jungle", failtier = 0, effect = CONST_ME_MORTAREA},
            [8012] = {x=152, y=140, z=11, rank = 0, pearlscost = 5, name = "Abandoned Mines", failtier = 0, effect = CONST_ME_MORTAREA},
            [8013] = {x=736, y=698, z=7, rank = 0, pearlscost = 5, name = "Gray Shore", failtier = 0, effect = CONST_ME_TELEPORT},
            [8014] = {x=690, y=578, z=4, rank = 0, pearlscost = 5, name = "Purple Cliff", failtier = 0, effect = CONST_ME_PURPLEENERGY},
            [8015] = {x=822, y=422, z=3, rank = 0, pearlscost = 5, name = "North Mines: East Wing", failtier = 0, effect = CONST_ME_MORTAREA},
            [8016] = {x=204, y=375, z=7, rank = 0, pearlscost = 2, name = "Enigma Cemetery", failtier = 0, effect = CONST_ME_MORTAREA},
            [8017] = {x=567, y=391, z=7, rank = 0, pearlscost = 5, name = "Thurin Dragon Lair", failtier = 0, effect = CONST_ME_HITBYFIRE},
            [8018] = {x=693, y=565, z=6, rank = 0, pearlscost = 5, name = "Purple Cliff: Caves", failtier = 0, effect = CONST_ME_POISONAREA},
            [8019] = {x=461, y=1155, z=7, rank = 0, pearlscost = 5, name = "Frozen Dragon Lair", failtier = 0, effect = CONST_ME_ICEAREA},
            [8020] = {x=232, y=362, z=7, rank = 0, pearlscost = 2, name = "South Enigma", failtier = 0, effect = CONST_ME_TELEPORT},
            [8021] = {x=328, y=320, z=11, rank = 0, pearlscost = 3, name = "Cave of The Giants: Lower Floor", failtier = 0, effect = CONST_ME_GROUNDSHAKER},
            [8022] = {x=601, y=303, z=4, rank = 0, pearlscost = 5, name = "Thurin Plains", failtier = 0, effect = CONST_ME_GROUNDSHAKER},
            [8023] = {x=378, y=351, z=7, rank = 0, pearlscost = 2, name = "Swampy Subregion", failtier = 0, effect = CONST_ME_POISONAREA},
            [8024] = {x=884, y=87, z=6, rank = 0, pearlscost = 5, name = "Eastern Hills", failtier = 0, effect = CONST_ME_GROUNDSHAKER},
            [8025] = {x=800, y=514, z=5, rank = 0, pearlscost = 4, name = "Thurin: South Mines", failtier = 0, effect = CONST_ME_GROUNDSHAKER},
            [8026] = {x=797, y=203, z=5, rank = 0, pearlscost = 5, name = "Thurin: Eastern Plains", failtier = 0, effect = CONST_ME_GROUNDSHAKER},
            [8027] = {x=366, y=38, z=7, rank = 0, pearlscost = 5, name = "Calassa", failtier = 0, effect = CONST_ME_TELEPORT},
            [8028] = {x=833, y=674, z=7, rank = 0, pearlscost = 5, name = "Nargor", failtier = 0, effect = CONST_ME_TELEPORT},
            [8029] = {x=465, y=274, z=7, rank = 0, pearlscost = 3, name = "Ancient Lizard Village", failtier = 0, effect = CONST_ME_TELEPORT},
            [8030] = {x=127, y=1096, z=7, rank = 0, pearlscost = 4, name = "Frost Mansion", failtier = 0, effect = CONST_ME_ICEAREA},
            [8031] = {x=434, y=997, z=6, rank = 0, pearlscost = 4, name = "Frost Mountains", failtier = 0, effect = CONST_ME_ICEAREA},
            [8032] = {x=538, y=1013, z=7, rank = 0, pearlscost = 4, name = "Frost Mountains: Caves", failtier = 0, effect = CONST_ME_ICEAREA},
            [8033] = {x=311, y=394, z=11, rank = 0, pearlscost = 0, name = "Spectral Hunters Guild", failtier = 0, effect = CONST_ME_PURPLEENERGY},
            [8034] = {x=1105, y=1326, z=15, rank = 0, pearlscost = 5, name = "Grindstone Lair", failtier = 0, effect = CONST_ME_HITBYFIRE},
        }
entry = uid[item.uid]
pos = {x=entry.x, y=entry.y, z=entry.z}
deny = {x=311, y=392, z=9} -- player will be teleported there if he is not allowed to use the teleporter
    if isPlayer(cid) then
        rankGet = getCreatureStorage(cid, rankStorage)
    -- Tasksystem ranks from rankList
    -- I 0-4
    -- II 5-9
    -- III 10-19
    -- IV 20-29
    -- V 30-49
    -- VI 50+
        if (rankGet > 4 and rankGet < 10) then
            rank = 1
        elseif (rankGet > 9 and rankGet < 20) then
            rank = 2
        elseif (rankGet > 19 and rankGet < 30) then
            rank = 3
        elseif (rankGet > 29 and rankGet < 50) then
            rank = 4
        elseif (rankGet > 49) then
            rank = 5
        else
            rank = 0
        end
       
        if rank >= entry.rank then
            if doPlayerTakeItem(cid, 5022, entry.pearlscost) then
            fail = math.random(1, 10)
            if fail > 1 then
                doTeleportThing(cid,pos)
                doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "[TP Room]: Teleportation to " .. entry.name .. " successful. Charged " .. entry.pearlscost .. " pearls.")
                    if item.uid == 8000 or item.uid == 8033 then
                        if getPlayerStorageValue(cid, 14515) < 1 then
                            doSendMagicEffect({x = 316, y = 391, z = 11}, CONST_ME_TUTORIALARROW, cid)
                            addEvent(doSendMagicEffect, 10, {x = 316, y = 391, z = 11}, CONST_ME_TUTORIALSQUARE, cid)
                        end
                        doCreatureSay(cid, "TP ROOM\nup", TALKTYPE_ORANGE_1, true, cid, {x = 311, y = 392, z = 11})
                        doCreatureSay(cid, "PEARLS", TALKTYPE_ORANGE_1, true, cid, {x = 317, y = 390, z = 11})
                        doCreatureSay(cid, "EXIT", TALKTYPE_ORANGE_1, true, cid, {x = 318, y = 394, z = 11})
                        return true
                    end
                doCreatureSay(cid, "Entering the " .. entry.name .. ".", TALKTYPE_ORANGE_1, true, cid)
            else
                if entry.failtier <= 0 then
                    doTeleportThing(cid,pos)
                    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "[TP Room]: Teleportation to " .. entry.name .. " successful. Charged " .. entry.pearlscost .. " pearls.")
                    if item.uid == 8000 or item.uid == 8033 then
                        if getPlayerStorageValue(cid, 14515) < 1 then
                            doSendMagicEffect({x = 316, y = 391, z = 11}, CONST_ME_TUTORIALARROW, cid)
                            addEvent(doSendMagicEffect, 10, {x = 316, y = 391, z = 11}, CONST_ME_TUTORIALSQUARE, cid)
                        end
                        doCreatureSay(cid, "TP ROOM\nup", TALKTYPE_ORANGE_1, true, cid, {x = 311, y = 392, z = 11})
                        doCreatureSay(cid, "PEARLS", TALKTYPE_ORANGE_1, true, cid, {x = 317, y = 390, z = 11})
                        doCreatureSay(cid, "EXIT", TALKTYPE_ORANGE_1, true, cid, {x = 318, y = 394, z = 11})
                        return true
                    end
                doCreatureSay(cid, "Entering the " .. entry.name .. ".", TALKTYPE_ORANGE_1, true, cid)
                else
                doTeleportThing(cid,failPos[entry.failtier][math.random(1, #failPos[entry.failtier])])
                doCreatureSay(cid, "Network failure. Dropping to nearest available location.", TALKTYPE_ORANGE_1, true, cid)
                doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "[TP Room]: Teleportation to " .. entry.name .. " failed. " .. entry.pearlscost .. " pearls used, dropped to nearest available location.")
                end
            end
            else
                doTeleportThing(cid,deny)
                doCreatureSay(cid, "You need " .. entry.pearlscost .. " pearls to enter the " .. entry.name .. ".", TALKTYPE_ORANGE_1, true, cid)
                return true
            end
        else
            doTeleportThing(cid,deny)
            doCreatureSay(cid, "Area unavailable for players under " .. rankList[entry.rank] .. " rank.", TALKTYPE_ORANGE_1, true, cid)
            return true
        end
        doSendMagicEffect(position, entry.effect)
        doSendMagicEffect(getThingPos(cid), CONST_ME_FIREAREA)
        doSendMagicEffect(getThingPos(cid), CONST_ME_TELEPORT)
    else
        return true
    end
    return true
end
 
You have to give more information than just "continues debugging when passing tile", at least provide a screenshot or copy paste the command window / terminal if you really want help.
EkFVQAh.gif


apparently does not make any mistake, I do not know if it's the effects or some old line. ;s
 
Last edited:
Code:
doCreatureSay(cid, "Entering the " .. entry.name .. ".", TALKTYPE_ORANGE_1, true, cid)
doCreatureSay(cid, "Entering the " .. entry.name .. ".", TALKTYPE_MONSTER_SAY, true, cid)
and have TALKTYPE_ORANGE_1 change to TALKTYPE_MONSTER_SAY
 
Code:
doCreatureSay(cid, "Entering the " .. entry.name .. ".", TALKTYPE_ORANGE_1, true, cid)
doCreatureSay(cid, "Entering the " .. entry.name .. ".", TALKTYPE_MONSTER_SAY, true, cid)
and have TALKTYPE_ORANGE_1 change to TALKTYPE_MONSTER_SAY

after doing some modifications it stayed like this, and even then it gives of bug.

Code:
-- Tasksystem based TP Room system made by Zbizu for Otland.net

function onStepIn(creature, item, position, fromPosition)
if not creature:isPlayer() then return true end

local rankStorage = 32150

-- list of ranks to display
rankList = {
[0] = "Beginner",
[1] = "Huntsman",
[2] = "Ranger",
[3] = "Big Game Hunter",
[4] = "Trophy Hunter",
[5] = "Elite Hunter"
}

-- failtiers, positions to drop when failed
failPos = {
    [1] = {
        [1] = {x=297, y=339, z=7},
        [2] = {x=251, y=301, z=8},
        [3] = {x=207, y=375, z=7}
    },
    [2] = {
        [1] = {x=355, y=297, z=7},
        [2] = {x=358, y=197, z=7},
        [3] = {x=415, y=345, z=8}
    },
    [3] = {
        [1] = {x=305, y=388, z=8},
        [2] = {x=276, y=304, z=13},
        [3] = {x=236, y=294, z=8}
    },
    [4] = {
        [1] = {x = 746, y = 642, z = 7},
        [2] = {x = 708, y = 642, z = 5},
        [3] = {x = 676, y = 585, z = 7}
    }
}

-- usage: [uid] = {destination x, y, z, rank required, cost, place name, positions in failPos table to drop player if teleportation fails. Failtier 0 means 100% chance to successful teleportation}
uid = {
            [8000] = {x=311, y=394, z=11, rank = 0, pearlscost = 0, name = "Spectral Hunters Guild", failtier = 0, effect = CONST_ME_PURPLEENERGY},
            [8001] = {x=233, y=365, z=6, rank = 0, pearlscost = 2, name = "Enigma Dragon Lair", failtier = 0, effect = CONST_ME_TELEPORT},
            [8002] = {x=260, y=309, z=8, rank = 0, pearlscost = 1, name = "Forbidden Mine", failtier = 0, effect = CONST_ME_TELEPORT},
            [8003] = {x=313, y=298, z=7, rank = 0, pearlscost = 1, name = "Trollish Sector", failtier = 0, effect = CONST_ME_TELEPORT},
            [8004] = {x=345, y=307, z=7, rank = 0, pearlscost = 1, name = "Cave of the Giants", failtier = 0, effect = CONST_ME_TELEPORT},
            [8005] = {x=501, y=149, z=8, rank = 0, pearlscost = 5, name = "Jungle Temple Tunnels", failtier = 0, effect = CONST_ME_POISONAREA},
            [8006] = {x=439, y=209, z=7, rank = 0, pearlscost = 5, name = "Hill of Green Nightmares", failtier = 0, effect = CONST_ME_POISONAREA},
            [8007] = {x=355, y=296, z=8, rank = 0, pearlscost = 3, name = "Swampy Subregion", failtier = 0, effect = CONST_ME_POISONAREA},
            [8008] = {x=679, y=331, z=5, rank = 0, pearlscost = 5, name = "Thurin Dragon Lair: Caves", failtier = 0, effect = CONST_ME_HITBYFIRE},
            [8009] = {x=440, y=262, z=14, rank = 0, pearlscost = 5, name = "Demonic Residence", failtier = 0, effect = CONST_ME_HITBYFIRE},
            [8010] = {x=43, y=479, z=7, rank = 0, pearlscost = 5, name = "Frohin", failtier = 0, effect = CONST_ME_TELEPORT},
            [8011] = {x=396, y=184, z=6, rank = 0, pearlscost = 3, name = "destroyed part of jungle", failtier = 0, effect = CONST_ME_MORTAREA},
            [8012] = {x=152, y=140, z=11, rank = 0, pearlscost = 5, name = "Abandoned Mines", failtier = 0, effect = CONST_ME_MORTAREA},
            [8013] = {x=736, y=698, z=7, rank = 0, pearlscost = 5, name = "Gray Shore", failtier = 0, effect = CONST_ME_TELEPORT},
            [8014] = {x=690, y=578, z=4, rank = 0, pearlscost = 5, name = "Purple Cliff", failtier = 0, effect = CONST_ME_PURPLEENERGY},
            [8015] = {x=822, y=422, z=3, rank = 0, pearlscost = 5, name = "North Mines: East Wing", failtier = 0, effect = CONST_ME_MORTAREA},
            [8016] = {x=204, y=375, z=7, rank = 0, pearlscost = 2, name = "Enigma Cemetery", failtier = 0, effect = CONST_ME_MORTAREA},
            [8017] = {x=567, y=391, z=7, rank = 0, pearlscost = 5, name = "Thurin Dragon Lair", failtier = 0, effect = CONST_ME_HITBYFIRE},
            [8018] = {x=693, y=565, z=6, rank = 0, pearlscost = 5, name = "Purple Cliff: Caves", failtier = 0, effect = CONST_ME_POISONAREA},
            [8019] = {x=461, y=1155, z=7, rank = 0, pearlscost = 5, name = "Frozen Dragon Lair", failtier = 0, effect = CONST_ME_ICEAREA},
            [8020] = {x=232, y=362, z=7, rank = 0, pearlscost = 2, name = "South Enigma", failtier = 0, effect = CONST_ME_TELEPORT},
            [8021] = {x=328, y=320, z=11, rank = 0, pearlscost = 3, name = "Cave of The Giants: Lower Floor", failtier = 0, effect = CONST_ME_GROUNDSHAKER},
            [8022] = {x=601, y=303, z=4, rank = 0, pearlscost = 5, name = "Thurin Plains", failtier = 0, effect = CONST_ME_GROUNDSHAKER},
            [8023] = {x=378, y=351, z=7, rank = 0, pearlscost = 2, name = "Swampy Subregion", failtier = 0, effect = CONST_ME_POISONAREA},
            [8024] = {x=884, y=87, z=6, rank = 0, pearlscost = 5, name = "Eastern Hills", failtier = 0, effect = CONST_ME_GROUNDSHAKER},
            [8025] = {x=800, y=514, z=5, rank = 0, pearlscost = 4, name = "Thurin: South Mines", failtier = 0, effect = CONST_ME_GROUNDSHAKER},
            [8026] = {x=797, y=203, z=5, rank = 0, pearlscost = 5, name = "Thurin: Eastern Plains", failtier = 0, effect = CONST_ME_GROUNDSHAKER},
            [8027] = {x=366, y=38, z=7, rank = 0, pearlscost = 5, name = "Calassa", failtier = 0, effect = CONST_ME_TELEPORT},
            [8028] = {x=833, y=674, z=7, rank = 0, pearlscost = 5, name = "Nargor", failtier = 0, effect = CONST_ME_TELEPORT},
            [8029] = {x=465, y=274, z=7, rank = 0, pearlscost = 3, name = "Ancient Lizard Village", failtier = 0, effect = CONST_ME_TELEPORT},
            [8030] = {x=127, y=1096, z=7, rank = 0, pearlscost = 4, name = "Frost Mansion", failtier = 0, effect = CONST_ME_ICEAREA},
            [8031] = {x=434, y=997, z=6, rank = 0, pearlscost = 4, name = "Frost Mountains", failtier = 0, effect = CONST_ME_ICEAREA},
            [8032] = {x=538, y=1013, z=7, rank = 0, pearlscost = 4, name = "Frost Mountains: Caves", failtier = 0, effect = CONST_ME_ICEAREA},
            [8033] = {x=311, y=394, z=11, rank = 0, pearlscost = 0, name = "Spectral Hunters Guild", failtier = 0, effect = CONST_ME_PURPLEENERGY},
            [8034] = {x=1105, y=1326, z=15, rank = 0, pearlscost = 5, name = "Grindstone Lair", failtier = 0, effect = CONST_ME_HITBYFIRE},
        }
    entry = uid[item.uid]
    pos = Position({x=entry.x, y=entry.y, z=entry.z})
    deny = Position({x=311, y=392, z=9}) -- player will be teleported there if he is not allowed to use the teleporter
    rankGet = creature:getStorageValue(rankStorage)
    -- Tasksystem ranks from rankList
    -- I 0-4
    -- II 5-9
    -- III 10-19
    -- IV 20-29
    -- V 30-49
    -- VI 50+
    if (rankGet > 4 and rankGet < 10) then
        rank = 1
    elseif (rankGet > 9 and rankGet < 20) then
        rank = 2
    elseif (rankGet > 19 and rankGet < 30) then
        rank = 3
    elseif (rankGet > 29 and rankGet < 50) then
        rank = 4
    elseif (rankGet > 49) then
        rank = 5
    else
        rank = 0
    end
       
    if rank >= entry.rank then
        if creature:removeItem(5022, entry.pearlscost) then
            fail = math.random(1, 10)
            if fail > 1 then
                creature:teleportTo(pos)
                creature:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "[TP Room]: Teleportation to " .. entry.name .. " successful. Charged " .. entry.pearlscost .. " pearls.")
                if item.uid == 8000 or item.uid == 8033 then
                    if creature:getStorageValue(14515) < 1 then
                        local effect_pos = Position({x = 316, y = 391, z = 11})
                        effect_pos:sendMagicEffect(CONST_ME_TUTORIALARROW, creature:getId())
                        addEvent(Position.sendMagicEffect, 10, effect_pos, CONST_ME_TUTORIALSQUARE)
                    end
                    creature:say("TP ROOM\nup", TALKTYPE_MONSTER_SAY, true, creature:getId(), Position({x = 311, y = 392, z = 11}))
                    creature:say("PEARLS", TALKTYPE_MONSTER_SAY, true, creature:getId(), Position({x = 317, y = 390, z = 11}))
                    creature:say("EXIT", TALKTYPE_MONSTER_SAY, true, creature:getId(), Position({x = 318, y = 394, z = 11}))
                    return true
                end
                creature:say("Entering the " .. entry.name .. ".", TALKTYPE_MONSTER_SAY)
            else
                if entry.failtier <= 0 then
                    creature:teleportTo(pos)
                    creature:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "[TP Room]: Teleportation to " .. entry.name .. " successful. Charged " .. entry.pearlscost .. " pearls.")
                    if item.uid == 8000 or item.uid == 8033 then
                        if creature:getStorageValue(14515) < 1 then
                            local effect_pos2 = Position({x = 316, y = 391, z = 11})
                            effect_pos2:sendMagicEffect(CONST_ME_TUTORIALARROW, creature:getId())
                            addEvent(Position.sendMagicEffect, 10, effect_pos2, CONST_ME_TUTORIALSQUARE, creature:getId())
                      end
                      creature:say("TP ROOM\nup", TALKTYPE_MONSTER_SAY, true, creature:getId(), Position({x = 311, y = 392, z = 11}))
                      creature:say("PEARLS", TALKTYPE_MONSTER_SAY, true, creature:getId(), Position({x = 317, y = 390, z = 11}))
                      creature:say("EXIT", TALKTYPE_MONSTER_SAY, true, creature:getId(), Position({x = 318, y = 394, z = 11}))
                      return true
                    end
                    creature:say("Entering the " .. entry.name .. ".", TALKTYPE_MONSTER_SAY)
                else
                    creature:teleportTo(failPos[entry.failtier][math.random(1, #failPos[entry.failtier])])
                    creature:say("Network failure. Dropping to nearest available location.", TALKTYPE_MONSTER_SAY)
                    creature:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "[TP Room]: Teleportation to " .. entry.name .. " failed. " .. entry.pearlscost .. " pearls used, dropped to nearest available location.")
                end
            end
        else
            creature:teleportTo(deny)
            creature:say("You need " .. entry.pearlscost .. " pearls to enter the " .. entry.name .. ".", TALKTYPE_MONSTER_SAY)
            return true
        end
    else
        creature:teleportTo(deny)
        creature:say("Area unavailable for players under " .. rankList[entry.rank] .. " rank.", TALKTYPE_MONSTER_SAY)
        return true
    end
    position:sendMagicEffect(entry.effect)
    creature:getPosition():sendMagicEffect(CONST_ME_FIREAREA)
    creature:getPosition():sendMagicEffect(CONST_ME_TELEPORT)
    return true
end
 
Code:
creature:say("EXIT", TALKTYPE_MONSTER_SAY, true, creature:getId(), Position({x = 318, y = 394, z = 11}))
Position({x = 318, y = 394, z = 11}) are wrong bro
or you use
Position(318, 394, 11)
or
{x = 318, y = 394, z = 11}
also...
you can edit this
Code:
creature:say("EXIT", TALKTYPE_MONSTER_SAY, true, creature:getId(), Position({x = 318, y = 394, z = 11}))
to:
creature:say("EXIT", TALKTYPE_MONSTER_SAY, false, nil, Position(318, 394, 11))
since you define the position, so why need the creature userdata ?!
then try.
 
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