Jonass
Here who doesn't run, it flies.
- Joined
- Nov 12, 2008
- Messages
- 216
- Reaction score
- 3
I need a script for NPCs on boats to travel. When I say for example "Thais " will lead them directly and do not need to say "yes" or "no"
This is my script for travel in boats.
This is my script for travel in boats.
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
-- OTServ event handling functions start
function onCreatureAppear(cid) npcHandlernCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandlernCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandlernCreatureSay(cid, type, msg) end
function onThink() npcHandlernThink() end
-- OTServ event handling functions end
-- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!
local travelNode = keywordHandler:addKeyword({'edron'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you wanna go to Edron, are you sure ?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, level = 1, cost = 0, destination = {x=33175, y=31764, z=6} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'})
local travelNode = keywordHandler:addKeyword({'venore'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you wanna go to Venore, are you sure ?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, level = 1, cost = 0, destination = {x=32954, y=32022, z=6} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'})
local travelNode = keywordHandler:addKeyword({'thais'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you wanna go to Thais, are you sure ?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, level = 1, cost = 0, destination = {x=32311, y=32210, z=6} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'})
local travelNode = keywordHandler:addKeyword({'carlin'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you wanna go to Carlin, are you sure ?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, level = 1, cost = 0, destination = {x=32387, y=31821, z=6} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'})
local travelNode = keywordHandler:addKeyword({'abdendriel'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you wanna go to Ab dendriel, are you sure ?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, level = 1, cost = 0, destination = {x=32734, y=31669, z=6} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'})
local travelNode = keywordHandler:addKeyword({'liberty bay'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you wanna go to Liberty Bay, are you sure ?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, level = 1, cost = 0, destination = {x=32285, y=32891, z=6} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'})
local travelNode = keywordHandler:addKeyword({'port hope'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you wanna go to Port hope, are you sure ?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, level = 1, cost = 0, destination = {x=32529, y=32784, z=6} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'})
local travelNode = keywordHandler:addKeyword({'ankrahmun'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you wanna go to Ankrahmun, are you sure ?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, level = 1, cost = 0, destination = {x=33092, y=32883, z=6} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'})
local travelNode = keywordHandler:addKeyword({'darashia'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you wanna go to Darashia, are you sure ?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, level = 1, cost = 0, destination = {x=33289, y=32481, z=6} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'})
local travelNode = keywordHandler:addKeyword({'svargrond'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you wanna go to Svargrond, are you sure ?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, level = 1, cost = 0, destination = {x=32431, y=31162, z=6} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'})
local travelNode = keywordHandler:addKeyword({'yalahar'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you wanna go to Yalahar, are you sure ?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, level = 1, cost = 0, destination = {x=603, y=671, z=6} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'})
keywordHandler:addKeyword({'travel'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to Carlin, Ab\'dendriel, Darashia, Venore, Ankrahmun, Port Hope, Thais, Liberty Bay, Carlin and Yalahar.'})
-- Makes sure the npc reacts when you say hi, bye etc.
npcHandler:addModule(FocusModule:new())