bolachapanco
Member
I have this npc script but I can't make it walk, can anyone help me?
Base: GitHub - opentibiabr/canary: Canary Server 13.x for OpenTibia community. (https://github.com/opentibiabr/canary)
Base: GitHub - opentibiabr/canary: Canary Server 13.x for OpenTibia community. (https://github.com/opentibiabr/canary)
Lua:
local internalNpcName = "Harlow"
local npcType = Game.createNpcType(internalNpcName)
local npcConfig = {}
npcConfig.name = internalNpcName
npcConfig.description = internalNpcName
npcConfig.health = 100
npcConfig.maxHealth = npcConfig.health
npcConfig.walkInterval = 2000
npcConfig.walkRadius = 2
npcConfig.outfit = {
lookType = 151,
lookHead = 116,
lookBody = 77,
lookLegs = 113,
lookFeet = 0,
lookAddons = 0
}
npcConfig.flags = {
floorchange = false
}
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
npcType.onThink = function(npc, interval)
npcHandler:onThink(npc, interval)
end
npcType.onAppear = function(npc, creature)
npcHandler:onAppear(npc, creature)
end
npcType.onDisappear = function(npc, creature)
npcHandler:onDisappear(npc, creature)
end
npcType.onMove = function(npc, creature, fromPosition, toPosition)
npcHandler:onMove(npc, creature, fromPosition, toPosition)
end
npcType.onSay = function(npc, creature, type, message)
npcHandler:onSay(npc, creature, type, message)
end
npcType.onCloseChannel = function(npc, creature)
npcHandler:onCloseChannel(npc, creature)
end
npcHandler:setMessage(MESSAGE_GREET, "Can I interest you in a trip to {Vengoth}?")
local travelNode = keywordHandler:addKeyword({'vengoth'}, StdModule.say, {npcHandler = npcHandler, text = 'Do you seek a passage to |TRAVELCOST|?', cost = 0})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, cost = 0, destination = Position(32837, 31366, 7) })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, reset = true, text = 'Oh well.'})
npcHandler:setMessage(MESSAGE_FAREWELL, "Good bye.")
npcHandler:setMessage(MESSAGE_WALKAWAY, "Good bye then.")
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new(), npcConfig.name, true, true, true)
-- npcType registering the npcConfig table
npcType:register(npcConfig)