wafuboe
Active Member
- Joined
- Dec 24, 2010
- Messages
- 884
- Solutions
- 2
- Reaction score
- 26
function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor)
doCreatureSetNoMove(cid, true)
doSendMagicEffect(getCreaturePosition(cid), 31)
doCreatureSay(cid, "STUNNED!", TALKTYPE_RED_1)
addEvent(doCreatureSetNoMove, 1000*4, cid, false)
doRemoveItem(item.uid)
return true
end
well i want to add exhaustion for 4 segs too
then i should add: addEvent(doCreatureExhausted, 1000*4, cid, false) ????
function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor)
doCreatureSetNoMove(cid, true)
doSendMagicEffect(getCreaturePosition(cid), 31)
doCreatureSay(cid, "STUNNED!", TALKTYPE_RED_1)
addEvent(doCreatureSetNoMove, 1000*4, cid, false)
addEvent(doCreatureSetNoMove, 1000*4, cid, false)
doRemoveItem(item.uid)
return true
end
like this?
ugh i dont know so much about scripting.. can somebody help me?? :S
doCreatureSetNoMove(cid, true)
doSendMagicEffect(getCreaturePosition(cid), 31)
doCreatureSay(cid, "STUNNED!", TALKTYPE_RED_1)
addEvent(doCreatureSetNoMove, 1000*4, cid, false)
doRemoveItem(item.uid)
return true
end
well i want to add exhaustion for 4 segs too
then i should add: addEvent(doCreatureExhausted, 1000*4, cid, false) ????
function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor)
doCreatureSetNoMove(cid, true)
doSendMagicEffect(getCreaturePosition(cid), 31)
doCreatureSay(cid, "STUNNED!", TALKTYPE_RED_1)
addEvent(doCreatureSetNoMove, 1000*4, cid, false)
addEvent(doCreatureSetNoMove, 1000*4, cid, false)
doRemoveItem(item.uid)
return true
end
like this?
ugh i dont know so much about scripting.. can somebody help me?? :S