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Lua (Help!)Last Man Standing Event Problem!

Jp06

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Joined
Oct 26, 2008
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Hello Otland´s people, im having this error with this script, i´ve dont know lua coding but im trying to learn it, i search a lot to see if i could solve it but i could´nt find anything, i hope you can help me with this:

Sin título.jpg
Im using TFS 1.0

Here is the script: arena.lua

Code:
local t = {
tmp = {
{x = 957, y = 801, z = 5}, -- North west corner of Area where players must stand in order to join the event
{x = 973, y = 817, z = 5} -- South east corner of Area
},
arena = {
{x = 1000, y = 794, z = 5}, -- North west Corner of Arena
{x = 1046, y = 837, z = 5}, -- South East corner of Arena
{x = 1024, y = 814, z = 5} -- Center of Arena
},

from = {x = 1002, y = 796, z = 5}, -- Top left cornor of the playground (random players teleportation)
to = {x = 1067, y = 831, z = 5}, -- Bottom right cornor of the playground (random players teleportation)

minPlayers = 2, -- min players required to start the battle
noPlayers = 1, -- Leave it as it is
prize = {6527} -- Reward that player recives
}
local kick = 0

function onThink()
local arenaPlayers = {}

for x = t.arena[1].x, t.arena[2].x do
for y = t.arena[1].y, t.arena[2].y do
for z = t.arena[1].z, t.arena[2].z do
local pos = {x = x, y = y, z = z}
local n = getTileInfo(pos).creatures
if n ~= 0 then
pos.stackpos = 1
local c = getThingfromPos(pos)
while c.uid ~= 0 do
if c.itemid == 1 and c.type == 1 then
table.insert(arenaPlayers, c.uid)
if #arenaPlayers == n then
break
end
end
pos.stackpos = pos.stackpos + 1
c = getThingfromPos(pos)
end
end
end
end
end

if #arenaPlayers == 1 then
local p = getPlayerMasterPos(arenaPlayers[1])
doTeleportThing(arenaPlayers[1], p)
doSendMagicEffect(p, CONST_ME_TELEPORT)
doPlayerSendTextMessage(arenaPlayers[1], MESSAGE_STATUS_CONSOLE_BLUE, "You have won the event and received your reward.")
doBroadcastMessage(getCreatureName(arenaPlayers[1]) .." won a Last Man Standing Event.")
doPlayerAddItem(arenaPlayers[1], t.prize[math.random(#t.prize)], 10)
kick = 0
elseif #arenaPlayers > 1 then
if kick == 0 then
kick = os.time()
else
if os.time() - kick >= 840 then
kick = 0
for i = 1, #arenaPlayers do
doTeleportThing(arenaPlayers, {x=32345, y=32225, z=7})
doPlayerSendTextMessage(arenaPlayers, MESSAGE_STATUS_WARNING, "Too even, try harder next time.")
end
end
end
elseif #arenaPlayers == 0 then
kick = 0

local players = {}
for x = t.tmp[1].x, t.tmp[2].x do
for y = t.tmp[1].y, t.tmp[2].y do
for z = t.tmp[1].z, t.tmp[2].z do
local c = getTopCreature({x = x, y = y, z = z})
if c.type == 1 then
table.insert(players, c.uid)
end
end
end
end

if #players >= t.minPlayers then
for i = 1, #players do
local p = {x = math.random(t.from.x, t.to.x), y = math.random(t.from.y, t.to.y), z = math.random(t.from.z, t.to.z)}
doTeleportThing(players, p)
doSendMagicEffect(p, CONST_ME_TELEPORT)
doPlayerSendTextMessage(players, MESSAGE_STATUS_WARNING, "The battle begins. Survive for glory!")
end
else
for i = 1, #players do
doTeleportThing(players, {x=876, y=1025, z=7})
doPlayerSendTextMessage(players, MESSAGE_STATUS_WARNING, "The event didn't start because there isn't enough players in area!")
end
end
end
return true
end
 
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