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[Help?] Mapping Different Sprites and files (Dat,SprEtc)for Custom client through RME

Ranyo13

ManCausingMayhem
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Hey Otlanders...
I realy need any help please...

How am i allowed to map custom sprites on RME?

When i try to move my custom client tibia files (Tibia.dat, Tibia.spr, Tibia.pic) to rme 8.54 client folder i open the rme and it tells me Please locate tibia.dat etc...

What should i do?! Comment plz of what u think about it.

I will realy appreciate who helps me with this...
Ranyo...
 
You need edit in propeties what client is the map, and need changed your items.otb for items.otb in RME.. files
I know how why i edit in RME for open servers custom in sprites etc.. and need use items.otb version your custom client..
 
You need edit in propeties what client is the map, and need changed your items.otb for items.otb in RME.. files
I know how why i edit in RME for open servers custom in sprites etc.. and need use items.otb version your custom client..

I have already changed the items.otb on RME for my custom item.otb...
But, I´m getting an error:
Code:
Couldn't load tibia.dat: Unknown .dat format version
and after that this appear:
Code:
Couldn't load client version


When I use tibia´s original dat file, everything works fine, but when I use mine, with custom sprites this error happens..
And I´m trying to make a custom client.. I need to use my custom tibia.spr and tibia.dat...
I have already unchecked "check files signature" on preferences > client version.. but still get this error...

Thanks for trying to help though...

If anybody could help me, I´d be really greatful!
 
Yes why in RME have this..
go to rme.exe now use preferences and search --> Client version , the problem is you have bad client you need see in
Version 8.60 search path and click in browse , not NOT SELECT your 8.60 go to your folder 8.60 - custom client have you and save, close and open RME for read new version 8.60 - custom client.. understand?
 
Yes why in RME have this..
go to rme.exe now use preferences and search --> Client version , the problem is you have bad client you need see in
Version 8.60 search path and click in browse , not NOT SELECT your 8.60 go to your folder 8.60 - custom client have you and save, close and open RME for read new version 8.60 - custom client.. understand?

Yes, I understand, and I have already done that... And after doing it is that I get the errors... When I use tibia´s original .dat files I have no errors at all, it is just when I use my custom .spr and .dat files...

Thanks again for trying to help!
 
Before you do any of the following, make sure that the "Check file signatures" box in File->Preferrences->Client Version of RME is turned OFF.

When you save your .dat, save it in the same version as your map. If that doesn't work, try selecting the option "Base version" when saving the .dat (this option is available in TibiaEditor by BlackDemon). It should work with one of these given options, as I myself am doing the same thing and it works for me. Tell me if there are any difficulties.
 
Before you do any of the following, make sure that the "Check file signatures" box in File->Preferrences->Client Version of RME is turned OFF.

When you save your .dat, save it in the same version as your map. If that doesn't work, try selecting the option "Base version" when saving the .dat (this option is available in TibiaEditor by BlackDemon). It should work with one of these given options, as I myself am doing the same thing and it works for me. Tell me if there are any difficulties.

I´m using Black Demon's Tibia Editor but I can't find that "Base Version" option... Would guide me there please ?
 
I´m using Black Demon's Tibia Editor but I can't find that "Base Version" option... Would guide me there please ?

Hm... open formats.xml in the folder where your TibiaEditor is and paste this inside of it (not somewhere in middle of another tag of course). I think then you'll be able to save as Base. However, I am not sure if this will work. Did you try the other thing I said?

Code:
<format name="Base" version="-1">
<property header="0" name="Ground"><child size="2" name="Speed" tooltip="Requires Ground"/></property>
<property header="1" name="Top Order 1"/>
<property header="2" name="Top Order 2"/>
<property header="3" name="Top Order 3"/>
<property header="4" name="Container"/>
<property header="5" name="Stackable"/>
<property header="6" name="Corpse"/>
<property header="7" name="Useable"/>
<property header="8" name="Rune"/>
<property header="9" name="Writeable"><child size="2" name="Write Length" tooltip="Requires Writeable"/></property>
<property header="10" name="Readable"><child size="2" name="Read Length" tooltip="Requires Readable"/></property>
<property header="11" name="Fluid"/>
<property header="12" name="Splash"/>
<property header="13" name="Blocking"/>
<property header="14" name="Immobile"/>
<property header="15" name="Blocks Missile"/>
<property header="16" name="Blocks Path"/>
<property header="17" name="Pickupable"/>
<property header="18" name="Hangable"/>
<property header="19" name="Horizontal"/>
<property header="20" name="Vertical"/>
<property header="21" name="Rotatable"/>
<property header="22" name="Light"><child size="2" name="Lightcolor" tooltip="Requires Light"/><child size="2" name="Lightlevel" tooltip="Requires Light"/></property>
<property header="23" name="Unknown"/>
<property header="24" name="Floor Change"/>
<property header="25" name="Offset"><child size="2" name="Offset X" tooltip="Requires Offset"/><child size="2" name="Offset Y" tooltip="Requires Offset"/></property>
<property header="26" name="Heighted"><child size="2" name="Height" tooltip="Requires Height"/></property>
<property header="27" name="Bottom Layer"/>
<property header="28" name="Idle Animation"/>
<property header="29" name="Minimap"><child size="2" name="Minimap" tooltip="Requires Minimap"/></property>
<property header="30" name="Actioned"><child size="1" name="Action" tooltip="Requires Actioned"/><child size="1" name="Action 2" tooltip="Requires Actioned"/></property>
<property header="31" name="Ground item"/>
<property header="32" name="Ladder"/>
<property header="33" name="Solid floor"/>
<property header="34" name="Adjusted"/>
<property header="35" name="Wall Item"/>
<property header="36" name="Mount South"/>
<property header="37" name="Mount East"/>
<property header="38" name="Look through"/>
<property header="39" name="Unknown"/>
</format>
 
Hm... open formats.xml in the folder where your TibiaEditor is and paste this inside of it (not somewhere in middle of another tag of course). I think then you'll be able to save as Base. However, I am not sure if this will work. Did you try the other thing I said?

Code:
<format name="Base" version="-1">
<property header="0" name="Ground"><child size="2" name="Speed" tooltip="Requires Ground"/></property>
<property header="1" name="Top Order 1"/>
<property header="2" name="Top Order 2"/>
<property header="3" name="Top Order 3"/>
<property header="4" name="Container"/>
<property header="5" name="Stackable"/>
<property header="6" name="Corpse"/>
<property header="7" name="Useable"/>
<property header="8" name="Rune"/>
<property header="9" name="Writeable"><child size="2" name="Write Length" tooltip="Requires Writeable"/></property>
<property header="10" name="Readable"><child size="2" name="Read Length" tooltip="Requires Readable"/></property>
<property header="11" name="Fluid"/>
<property header="12" name="Splash"/>
<property header="13" name="Blocking"/>
<property header="14" name="Immobile"/>
<property header="15" name="Blocks Missile"/>
<property header="16" name="Blocks Path"/>
<property header="17" name="Pickupable"/>
<property header="18" name="Hangable"/>
<property header="19" name="Horizontal"/>
<property header="20" name="Vertical"/>
<property header="21" name="Rotatable"/>
<property header="22" name="Light"><child size="2" name="Lightcolor" tooltip="Requires Light"/><child size="2" name="Lightlevel" tooltip="Requires Light"/></property>
<property header="23" name="Unknown"/>
<property header="24" name="Floor Change"/>
<property header="25" name="Offset"><child size="2" name="Offset X" tooltip="Requires Offset"/><child size="2" name="Offset Y" tooltip="Requires Offset"/></property>
<property header="26" name="Heighted"><child size="2" name="Height" tooltip="Requires Height"/></property>
<property header="27" name="Bottom Layer"/>
<property header="28" name="Idle Animation"/>
<property header="29" name="Minimap"><child size="2" name="Minimap" tooltip="Requires Minimap"/></property>
<property header="30" name="Actioned"><child size="1" name="Action" tooltip="Requires Actioned"/><child size="1" name="Action 2" tooltip="Requires Actioned"/></property>
<property header="31" name="Ground item"/>
<property header="32" name="Ladder"/>
<property header="33" name="Solid floor"/>
<property header="34" name="Adjusted"/>
<property header="35" name="Wall Item"/>
<property header="36" name="Mount South"/>
<property header="37" name="Mount East"/>
<property header="38" name="Look through"/>
<property header="39" name="Unknown"/>
</format>

Yes, I tried to uncheck the chek files signature box and it didn't work..
And I can't find any formats file on my tibia editor...
Maybe I´m using an outdated version, could you please link me to the download of the one you are using ?

BTW, Thanks a lot already for the help man!
 
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