-- SpellCreator generated.
-- =============== COMBAT VARS ===============
-- Areas/Combat for 100ms
local combat1_Brush = createCombatObject()
setCombatParam(combat1_Brush, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatParam(combat1_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat1_Brush,createCombatArea({{1, 1, 1},
{1, 2, 1},
{1, 1, 1}}))
function getDmg_Brush(cid, level, maglevel)
return (1000000)*-1,(1200000)*-1
end
setCombatCallback(combat1_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
-- Areas/Combat for 200ms
local combat2_Brush = createCombatObject()
setCombatParam(combat2_Brush, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatParam(combat2_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat2_Brush,createCombatArea({{1, 1, 1, 1, 1},
{1, 0, 0, 0, 1},
{1, 0, 2, 0, 1},
{1, 0, 0, 0, 1},
{1, 1, 1, 1, 1}}))
function getDmg_Brush(cid, level, maglevel)
return (1000000)*-1,(1200000)*-1
end
setCombatCallback(combat2_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
-- Areas/Combat for 300ms
local combat3_Brush = createCombatObject()
setCombatParam(combat3_Brush, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatParam(combat3_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat3_Brush,createCombatArea({{1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 2, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 1},
{1, 1, 1, 1, 1, 1, 1}}))
function getDmg_Brush(cid, level, maglevel)
return (10000000)*-1,(12000000)*-1
end
setCombatCallback(combat3_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
-- Areas/Combat for 900ms
local combat9_Brush = createCombatObject()
setCombatParam(combat9_Brush, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatParam(combat9_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat9_Brush,createCombatArea({{1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 2, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 1},
{1, 1, 1, 1, 1, 1, 1}}))
function getDmg_Brush(cid, level, maglevel)
return (10000000)*-1,(12000000)*-1
end
setCombatCallback(combat9_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
-- Areas/Combat for 1000ms
local combat10_Brush = createCombatObject()
setCombatParam(combat10_Brush, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatParam(combat10_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat10_Brush,createCombatArea({{1, 1, 1, 1, 1},
{1, 0, 0, 0, 1},
{1, 0, 2, 0, 1},
{1, 0, 0, 0, 1},
{1, 1, 1, 1, 1}}))
function getDmg_Brush(cid, level, maglevel)
return (10000000)*-1,(12000000)*-1
end
setCombatCallback(combat10_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
-- Areas/Combat for 1100ms
local combat11_Brush = createCombatObject()
setCombatParam(combat11_Brush, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatParam(combat11_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat11_Brush,createCombatArea({{1, 1, 1},
{1, 2, 1},
{1, 1, 1}}))
function getDmg_Brush(cid, level, maglevel)
return (10000000)*-1,(12000000)*-1
end
setCombatCallback(combat11_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
-- Areas/Combat for 1700ms
local combat17_Brush = createCombatObject()
setCombatParam(combat17_Brush, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatParam(combat17_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat17_Brush,createCombatArea({{1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 3, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1}}))
function getDmg_Brush(cid, level, maglevel)
return (1000000)*-1,(1200000)*-1
end
setCombatCallback(combat17_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
-- =============== CORE FUNCTIONS ===============
local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part
if (isCreature(cid)) then
doCombat(cid, c, var)
if (dirList ~= nil) then -- Emit distance effects
local i = 2;
while (i < #dirList) do
doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList[i],y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1])
i = i + 2
end
end
end
end
function onCastSpell(cid, var)
local startPos = getCreaturePosition(cid)
addEvent(RunPart,100,combat1_Brush,cid,var)
addEvent(RunPart,200,combat2_Brush,cid,var)
addEvent(RunPart,300,combat3_Brush,cid,var)
addEvent(RunPart,900,combat9_Brush,cid,var)
addEvent(RunPart,1000,combat10_Brush,cid,var)
addEvent(RunPart,1100,combat11_Brush,cid,var)
addEvent(RunPart,1700,combat17_Brush,cid,var)
return true
end