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HELP me out please with my djinn and sweaty cyclop

kaspertje100

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Joined
May 8, 2008
Messages
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Code:
Hi there!

I got a problem with my 2 scripts djinn and cyclops for my real addon system here are the scripts :

[CODE]local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState= {}

function onCreatureAppear(cid)                npcHandler:onCreatureAppear(cid)            end
function onCreatureDisappear(cid)            npcHandler:onCreatureDisappear(cid)            end
function onCreatureSay(cid, type, msg)            npcHandler:onCreatureSay(cid, type, msg)        end
function onThink()                    npcHandler:onThink()                    end

function creatureSayCallback(cid, type, msg)
    if(not npcHandler:isFocused(cid)) then
        return false
    end

    local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
        local cycmsg = 'Cling Clang!'
        local noimsg = 'Lil\' one no have that thing!'
        local deny      =       'Lil\' one is no sure? Okay'
        local infbolt = 4 -- change this to adjust the number of infernal bolts you want to give to the players for 1 soul orb.


--------------------MESSAGES------------------------------------------------------------------------------
    if msgcontains(msg, 'help') or msgcontains(msg, 'trade') then
                selfSay('Me can make {royal steel}, {draconian steel}, {hell steel} and {crude iron}. Me also make lil\' {infernal bolt}.', cid)
        
        elseif msgcontains(msg, 'royal steel') then
        selfSay('Very noble. Shiny. Me like. But breaks so fast. Me can make from shiny armour. Lil\' one want to trade?', cid)
        talkState[talkUser] = 1
    
    elseif msgcontains(msg, 'draconian steel') then
        selfSay('Firy steel it is. Need green ones\' breath to melt. Or red even better. Me can make from shield. Lil\' one want to trade?', cid)
                talkState[talkUser] = 2

    elseif msgcontains(msg, 'hell steel') then
        selfSay('Hellsteel is. Cursed and evil. Dangerous to work with. Me can make from evil helmet. Lil\' one want to trade?', cid)
                talkState[talkUser] = 3
                
    elseif msgcontains(msg, 'crude iron') then
        selfSay('Good iron is. Me friends use it much for fight. Me can make from weapon. Lil\' one want to trade?', cid)
                talkState[talkUser] = 4
        
        elseif msgcontains(msg, 'infernal bolt') then
                selfSay('Uh. Me can make some nasty lil\' bolt from soul orbs. Lil\' one want to trade all?', cid)
                talkState[talkUser] = 5
                
-------------GETTING METALS FROM HIM-------------------
        
        -- Royal Steel
        elseif talkState[talkUser] == 1 then
                if msgcontains(msg, 'yes') then
                        if doPlayerTakeItem(cid, 2487, 1) == true then
                                doPlayerAddItem(cid, 5887, 1)
                                selfSay(cycmsg, cid)
                                talkState[talkUser] = 0
                        else
                                selfSay(noimsg, cid)
                        end
                else
                        selfSay(deny, cid)
                end
                talkState[talkUser] = 0
        -- Draconian Steel
        elseif talkState[talkUser] == 2 then
                if msgcontains (msg, 'yes') then
                        if doPlayerTakeItem(cid, 2516, 1) == true then
                                doPlayerAddItem(cid, 5889, 1)
                                selfSay(cycmsg, cid)
                                talkState[talkUser] = 0
                        else
                                selfSay(noimsg, cid)
                        end
                else
                        selfSay(deny, cid)
                end
                talkState[talkUser] = 0
        -- Hell Steel
        elseif talkState[talkUser] == 3 then
                if msgcontains (msg, 'yes') then
                        if doPlayerTakeItem(cid, 2462, 1) == true then
                                doPlayerAddItem(cid, 5888, 1)
                                selfSay(cycmsg, cid)
                                talkState[talkUser] = 0
                        else
                                selfSay(noimsg, cid)
                        end
                else
                        selfSay(deny, cid)
                end
                talkState[talkUser] = 0
        -- Crude Iron
        elseif talkState[talkUser] == 4 then
                if msgcontains (msg, 'yes') then
                        if doPlayerTakeItem(cid, 2393, 1) == true then
                                doPlayerAddItem(cid, 5892, 1)
                                selfSay(cycmsg, cid)
                                talkState[talkUser] = 0
                        else
                                selfSay(noimsg, cid)
                        end
                else
                        selfSay(deny, cid)
                end
                talkState[talkUser] = 0
        elseif talkState[talkUser] == 5 then
                if msgcontains (msg, 'yes') then
                        if doPlayerTakeItem(cid, 5944, 1) == true then
                                doPlayerAddItem(cid, 6529, infbolt)
                                selfSay(cycmsg, cid)
                                talkState[talkUser] = 0
                        else
                                selfSay(noimsg, cid)
                        end
                else
                        selfSay(deny, cid)
                end
                talkState[talkUser] = 0
        end
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

and the xml of the cyclop

Code:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="A Sweaty Cyclops" script="data/npc/scripts/cyclop.lua" walkinterval="2000" floorchange="0" access="5" >
    <health now="150" max="150"/>
    <look type="22" corpse="2212"/>
    
    <parameters>
        <parameter key="message_greet" value="Hum Humm! Welcume lil' Player.."/>
        <parameter key="message_farewell" value="Good bye lil' one."/>
    </parameters>
</npc>

and the djinn scripts:

[/CODE]<?xml version="1.0" encoding="UTF-8"?>
<npc name="Addon Djinn" script="data/npc/scripts/djinn.lua" walkinterval="2000" floorchange="0" access="5" >
<health now="150" max="150"/>
<look type="51" corpse="2212"/>

<parameters>
<parameter key="message_greet" value="Welcome to my shop! lil' Player.."/>
<parameter key="message_farewell" value="Good bye lil' one."/>
</parameters>
</npc>[/CODE]

the lua of the djinn
Code:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState= {}

function onCreatureAppear(cid)                npcHandler:onCreatureAppear(cid)            end
function onCreatureDisappear(cid)            npcHandler:onCreatureDisappear(cid)            end
function onCreatureSay(cid, type, msg)            npcHandler:onCreatureSay(cid, type, msg)        end
function onThink()                    npcHandler:onThink()                    end

function creatureSayCallback(cid, type, msg)
    if(not npcHandler:isFocused(cid)) then
        return false
    end

    local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
        local cycmsg = 'Cling Clang!'
        local noimsg = 'Lil\' one no have that thing!'
        local deny      =       'Lil\' one is no sure? Okay'
        local infbolt = 4 -- change this to adjust the number of infernal bolts you want to give to the players for 1 soul orb.


--------------------MESSAGES------------------------------------------------------------------------------
    if msgcontains(msg, 'help') or msgcontains(msg, 'trade') then
                selfSay('I can make {warrior sweat}, {fighting spirit}, {enchanted chicken wing} and {magic sulphur}. Me also make lil\' {infernal bolt}.', cid)
        
        elseif msgcontains(msg, 'warrior sweat') then
        selfSay('It contains the sweat spilled in many battles and is said to be used for certain perfumes too.Bring me 4 warrior helmet and i will give it to you Lil\' one want to trade?', cid)
        talkState[talkUser] = 1
    
    elseif msgcontains(msg, 'fighting spirit') then
        selfSay('it contains pure fighting spirit.Bring me 2 royal helmet and i will give it to you. Lil\' one want to trade?', cid)
                talkState[talkUser] = 2

    elseif msgcontains(msg, 'enchanted chicken wing') then
        selfSay('It is said to make your feet fly.Bring me boots of haste and i will give it to you. Lil\' one want to trade?', cid)
                talkState[talkUser] = 3
                
    elseif msgcontains(msg, 'magic sulphur') then
        selfSay('It smells rather badly but is said to be an important catalyst for magical rituals.Bring me 3 fire swords and i will give it to you. Lil\' one want to trade?', cid)
                talkState[talkUser] = 4
        
        elseif msgcontains(msg, 'infernal bolt') then
                selfSay('Uh. Me can make some nasty lil\' bolt from soul orbs. Lil\' one want to trade all?', cid)
                talkState[talkUser] = 5
                
-------------GETTING METALS FROM HIM-------------------
        
        -- warrior sweat
        elseif talkState[talkUser] == 1 then
                if msgcontains(msg, 'yes') then
                        if doPlayerTakeItem(cid, 2474, 4) == true then
                                doPlayerAddItem(cid, 5885, 1)
                                selfSay(cycmsg, cid)
                                talkState[talkUser] = 0
                        else
                                selfSay(noimsg, cid)
                        end
                else
                        selfSay(deny, cid)
                end
                talkState[talkUser] = 0
        -- fighting spirit
        elseif talkState[talkUser] == 2 then
                if msgcontains (msg, 'yes') then
                        if doPlayerTakeItem(cid, 2498, 2) == true then
                                doPlayerAddItem(cid, 5884, 1)
                                selfSay(cycmsg, cid)
                                talkState[talkUser] = 0
                        else
                                selfSay(noimsg, cid)
                        end
                else
                        selfSay(deny, cid)
                end
                talkState[talkUser] = 0
        -- enchanted chicken wing
        elseif talkState[talkUser] == 3 then
                if msgcontains (msg, 'yes') then
                        if doPlayerTakeItem(cid, 2195, 1) == true then
                                doPlayerAddItem(cid, 5891, 1)
                                selfSay(cycmsg, cid)
                                talkState[talkUser] = 0
                        else
                                selfSay(noimsg, cid)
                        end
                else
                        selfSay(deny, cid)
                end
                talkState[talkUser] = 0
        -- Magic Sulphur
        elseif talkState[talkUser] == 4 then
                if msgcontains (msg, 'yes') then
                        if doPlayerTakeItem(cid, 2392, 3) == true then
                                doPlayerAddItem(cid, 5904, 1)
                                selfSay(cycmsg, cid)
                                talkState[talkUser] = 0
                        else
                                selfSay(noimsg, cid)
                        end
                else
                        selfSay(deny, cid)
                end
                talkState[talkUser] = 0
        elseif talkState[talkUser] == 5 then
                if msgcontains (msg, 'yes') then
                        if doPlayerTakeItem(cid, 5944, 1) == true then
                                doPlayerAddItem(cid, 6529, infbolt)
                                selfSay(cycmsg, cid)
                                talkState[talkUser] = 0
                        else
                                selfSay(noimsg, cid)
                        end
                else
                        selfSay(deny, cid)
                end
                talkState[talkUser] = 0
        end
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

ok now the error if I summon the npc in my ot i can talk to it etc an example: I want an enchanted chicken wing and i say enchanted chicken wing then the npc take my boh but it says i 't dont got the item and it wont give me the enchanted chicken wing.

in the startup exe stands lua script error npc interface data/npc/scripts/djinn.lua on think

some info about my server:
Im using tfs mystic spirit 0.2.7 (client 8.54-8.57)

p.s sorry for my bad english ;d
 
Here, rep+ me if i help

A Sweaty Cyclops.xml
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="A Sweaty Cyclops" script="data/npc/scripts/Sweaty Cyclops.lua" walkinterval="2000" floorchange="0">
	<health now="100" max="100"/>
	<look type="22" head="0" body="0" legs="0" feet="0"/>
	<parameters>
		<parameter key="message_greet" value="Hum Humm! Welcume |PLAYERNAME|." />
		<parameter key="message_decline" value="Alright then. Come back when you got the neccessary items." />		
		<parameter key="message_walkaway" value="Farewell, human." />
		<parameter key="module_keywords" value="1" />
		<parameter key="keywords" value="job" />
		<parameter key="keyword_reply1" value="I'm an forger." />
	</parameters>
</npc>

Sweaty Cyclops.lua
LUA:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)            npcHandler:onCreatureAppear(cid)        end
function onCreatureDisappear(cid)        npcHandler:onCreatureDisappear(cid)        end
function onCreatureSay(cid, type, msg)        npcHandler:onCreatureSay(cid, type, msg)    end
function onThink()                npcHandler:onThink()                end

-- XVX FORGER START --

function amulet(cid, message, keywords, parameters, node)
    if(not npcHandler:isFocused(cid)) then
        return false
    end
        if getPlayerItemCount(cid,8262) >= 1 and getPlayerItemCount(cid,8263) >= 1 and getPlayerItemCount(cid,8264) >= 1 and  getPlayerItemCount(cid,8265) >= 1 then
        if doPlayerRemoveItem(cid,8262,1) and doPlayerRemoveItem(cid,8263,1) and doPlayerRemoveItem(cid,8264,1) and  doPlayerRemoveItem(cid,8265,1) and (doPlayerRemoveMoney(cid, 5000) == TRUE) then
            npcHandler:say('Here is your item!', cid)
            doPlayerAddItem(cid,8266,1)
        end
        else
            npcHandler:say('You don\'t have these items!', cid)
    end
end

function obsidian(cid, message, keywords, parameters, node)
    if(not npcHandler:isFocused(cid)) then
        return false
    end
        if getPlayerItemCount(cid,2516) >= 1 and getPlayerItemCount(cid,2425) >= 1 then
        if doPlayerRemoveItem(cid,2516,1) and doPlayerRemoveItem(cid,2425,1) then
            npcHandler:say('Here is your item!', cid)
            doPlayerAddItem(cid,5908,1)
        end
        else
            npcHandler:say('You don\'t have these items!', cid)
    end
end	

function crude(cid, message, keywords, parameters, node)
    if(not npcHandler:isFocused(cid)) then
        return false
    end
        if getPlayerItemCount(cid,5879) >= 1 then
        if doPlayerRemoveItem(cid,5879,1) then
            npcHandler:say('Here is your item!', cid)
            doPlayerAddItem(cid,5892,1)
        end
        else
            npcHandler:say('You don\'t have these items!', cid)
    end
end

function draconian(cid, message, keywords, parameters, node)
    if(not npcHandler:isFocused(cid)) then
        return false
    end
        if getPlayerItemCount(cid,2516) >= 1 then
        if doPlayerRemoveItem(cid,2516,1) then
            npcHandler:say('Here is your item!', cid)
            doPlayerAddItem(cid,5889,1)
        end
        else
            npcHandler:say('You don\'t have these items!', cid)
   end   
end

-- XVX FORGER END --

keywordHandler:addKeyword({'help'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I can forge Amulet, Obsidian Knife, Huge Chunk of Crude Iron and Piece of Draconian Steel!"})

local node1 = keywordHandler:addKeyword({'amulet'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Hum Humm! Welcume lil. Me can do unbroken but Big Ben want gold 5000 and Big Ben need a lil time to make it unbroken. Yes or no??'})
    node1:addChildKeyword({'yes'}, amulet, {npcHandler = npcHandler, onlyFocus = true, reset = true})
    node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got the neccessary items.', reset = true})

local node2 = keywordHandler:addKeyword({'obsidian'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to trade a Dragon Shield and an Obsidian Lance for a Obsidian Knife?'})
    node2:addChildKeyword({'yes'}, obsidian, {npcHandler = npcHandler, onlyFocus = true, reset = true})
    node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got the neccessary items.', reset = true})

local node3 = keywordHandler:addKeyword({'crude'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to trade a Giant Spider Silk for a Huge Chunk of Crude Iron?'})
    node3:addChildKeyword({'yes'}, crude, {npcHandler = npcHandler, onlyFocus = true, reset = true})
    node3:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got the neccessary items.', reset = true})
	
local node4 = keywordHandler:addKeyword({'draconian'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to trade a Dragon Shield for a Piece of Draconian Steel?'})
    node4:addChildKeyword({'yes'}, draconian, {npcHandler = npcHandler, onlyFocus = true, reset = true})
    node4:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got the neccessary items.', reset = true})

npcHandler:addModule(FocusModule:new())
 
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