I have a problem that could not find the solution here or on other sites and not in my humble wisdom ..
The problem is the following:
When a player dies on my server, is losing an average high of xp (about 5 lvls +) even though I bless ...
I already sought all possible solutions, already changed the loss of xp in config.lua, added more lessloss in vocations, I changed the npc bless, added
Note: My server is already active for a long time and change the database S3DB or the executable can be quite impossible ..
Note ².: My server is 8.40 tfs 0.2.0.0 sqlite
If someone has any script, npc, is to make players lose less xp to die I'm grateful
The problem is the following:
When a player dies on my server, is losing an average high of xp (about 5 lvls +) even though I bless ...
I already sought all possible solutions, already changed the loss of xp in config.lua, added more lessloss in vocations, I changed the npc bless, added
anddoPlayerSetLossPercent (target, PLAYERLOSS_EXPERIENCE, 1)
archives login.lua and playerdeath.lua in Creaturescripts, to modified my file more S3DB still the problem persists.doPlayerSetLossPercent (cid, PLAYERLOSS_EXPERIENCE, 1)
Note: My server is already active for a long time and change the database S3DB or the executable can be quite impossible ..
Note ².: My server is 8.40 tfs 0.2.0.0 sqlite
If someone has any script, npc, is to make players lose less xp to die I'm grateful
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