breispodeu
Mapper/Scripter/C++ Programmer
Hello guys..
Have three items(A, B and C), and I need to do the following:
Someone use one item(A) (top item in one ground position) in some item(B) on his backpack.
The item(B) is taken from he and appears on the ground(where the item(A) is), with all its attributes (I will change the name, attack, etc of item and want to keep these attributes).
The third item (C) appears above the item (B).
When other player or himself uses the item (C), the item (B) appears in their backpack with all attributes. The item (C) is replaced by the item (A).
This will be a "loop", if some1 wants to do the same thing, will be possible.
I don't know how to use thing's function, how to add item.Ex in ground with all attributes and how to give to some player again..
Please help me, you don't need to make the script and post here(if u want, you're welcome kkk), just explain me how to work with necessary functions
Thanks
Have three items(A, B and C), and I need to do the following:
Someone use one item(A) (top item in one ground position) in some item(B) on his backpack.
The item(B) is taken from he and appears on the ground(where the item(A) is), with all its attributes (I will change the name, attack, etc of item and want to keep these attributes).
The third item (C) appears above the item (B).
When other player or himself uses the item (C), the item (B) appears in their backpack with all attributes. The item (C) is replaced by the item (A).
This will be a "loop", if some1 wants to do the same thing, will be possible.
I don't know how to use thing's function, how to add item.Ex in ground with all attributes and how to give to some player again..
Please help me, you don't need to make the script and post here(if u want, you're welcome kkk), just explain me how to work with necessary functions
Thanks
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