I have search for it and tried alot diferent but cant fix this.
I want this npc to shoot spears but i dont know how.. i cant get that effect so it flies from the npc to the target.
help me please.
I want this npc to shoot spears but i dont know how.. i cant get that effect so it flies from the npc to the target.
help me please.
Code:
local target = 0
local prevTarget = 0
local maxChaseDistance = 30
local origPos = 0
local lastAttack = 0
local followTimeout = 10
local attacks = {
min = -50,
max = -100
}
local function isSkulled(cid)
if(getCreatureSkullType(cid) >= SKULL_RED) then
return true
end
return false
end
local function goToOrigPos()
target = 0
lastAttack = 0
selfFollow(0)
end
local function updateTarget()
if(not isCreature(target)) then
elseif(not isSkulled(target)) then
selfSay("Now, behave in the future.")
end
if(target == 0) then
local list = getSpectators(getNpcPos(), 9, 9, false)
for i = 1, table.getn(list) do
local _target = list[i]
if(_target ~= 0) then
if(isCreature(_target) and isSkulled(_target)) then
if(not getTilePzInfo(getCreaturePosition(_target))) then
if(selfFollow(_target)) then
target = _target
if(target ~= prevTarget) then
selfSay("We do not tolerate people like you here!")
end
prevTarget = target
break
end
end
end
end
end
end
end
function onCreatureAppear(cid)
if(cid == getNpcCid()) then
origPos = getNpcPos()
end
end
function onCreatureDisappear(cid)
if(cid == target) then
goToOrigPos()
end
end
function onCreatureMove(creature, oldPos, newPos)
return true
end
function onThink()
updateTarget()
if(target == 0) then
return
end
local playerPos = getCreaturePosition(target)
local myPos = getNpcPos()
if(myPos.z ~= playerPos.z) then
goToOrigPos()
return
end
if(math.abs(myPos.x - origPos.x) > maxChaseDistance or math.abs(myPos.y - origPos.y) > maxChaseDistance) then
selfSay("I'll catch you next time.")
goToOrigPos()
return
end
if(lastAttack == 0) then
lastAttack = os.clock()
end
if(os.clock() - lastAttack > followTimeout) then
selfSay("You got me this time, but just wait.")
goToOrigPos()
return
end
if((math.abs(playerPos.x - myPos.x) <= 10) and (math.abs(playerPos.y - myPos.y) <= 10)) then
doTargetCombatHealth(getNpcCid(), target, COMBAT_LIFEDRAIN, attacks.min, attacks.max, CONST_ANI_SUDDENDEATH)
lastAttack = os.clock()
end
return true
end