Hello there.
i have 2 scripts in creature scripts, but both with the same error.
when a player looks in a non-tile area, the console get bugged with the same error
"tile not found"
i need a protection to block this error.
i try with:
"if getTile(cid)" <----nill value
"if getTileZone(cid)" <---- error in function.lua
Thanks For read it :thumbup:
i have 2 scripts in creature scripts, but both with the same error.
when a player looks in a non-tile area, the console get bugged with the same error
"tile not found"
i need a protection to block this error.
i try with:
"if getTile(cid)" <----nill value
"if getTileZone(cid)" <---- error in function.lua
Thanks For read it :thumbup: