bilet
New Member
skillConfig = {skill = getConfigValue('rateSkill'), magiclevel = getConfigValue('rateMagic')}
skillStages = {}
skillStages[SKILL_FIST] = {{0,100},{40,50},{60,20},{80,10},{100,1}}
skillStages[SKILL_CLUB] = {{0,100},{40,50},{60,20},{80,10},{100,1}}
skillStages[SKILL_SWORD] = {{0,100},{40,50},{60,20},{80,10},{100,1}}
skillStages[SKILL_AXE] = {{0,100},{40,50},{60,20},{80,10},{100,1}}
skillStages[SKILL_DISTANCE] = {{0,100},{40,50},{60,20},{80,10},{100,1}}
skillStages[SKILL_SHIELD] = {{0,100},{40,50},{60,20},{80,10},{100,1}}
--skillStages[SKILL_FISHING] = {{0,5},{60,4},{80,3},{100,2},{110,1}} -- uncomment it to make it work, you can remove other skill config if you dont need it
skillStages[SKILL__MAGLEVEL] = {{0,100},{40,50},{60,20},{80,10},{100,1}}
showInfoOnAdvance = true -- send player message about skill rate change
showInfoOnLogin = true -- send player message about skill rates when he login
local config = {
s = 13540, -- storage vip
}
if getPlayerStorageValue(cid, config.s) - os.time() >= 1 then
function getPlayerSkillRatesText(cid)
local skillInfo = getPlayerRates(cid)
return "Vip Rates: [ Level: 1200x | Magic Level: " .. skillInfo[SKILL__MAGLEVEL] * skillConfig.magiclevel .. "x | Fist: " .. skillInfo[SKILL_FIST] * skillConfig.skill .. "x | Club: " .. skillInfo[SKILL_CLUB] * skillConfig.skill .. "x | Sword: " .. skillInfo[SKILL_SWORD] * skillConfig.skill .. "x | Axe: " .. skillInfo[SKILL_AXE] * skillConfig.skill .. "x | Distance: " .. skillInfo[SKILL_DISTANCE] * skillConfig.skill .. " | Shielding: " .. skillInfo[SKILL_SHIELD] * skillConfig.skill .. "x | Fishing: " .. skillInfo[SKILL_FISHING] * skillConfig.skill .. "x ]"
else
function getPlayerSkillRatesText(cid)
local skillInfo = getPlayerRates(cid)
return "No VIP Rates: [ Level: 1000x | Magic Level: " .. skillInfo[SKILL__MAGLEVEL] * skillConfig.magiclevel .. "x | Fist: " .. skillInfo[SKILL_FIST] * skillConfig.skill .. "x | Club: " .. skillInfo[SKILL_CLUB] * skillConfig.skill .. "x | Sword: " .. skillInfo[SKILL_SWORD] * skillConfig.skill .. "x | Axe: " .. skillInfo[SKILL_AXE] * skillConfig.skill .. "x | Distance: " .. skillInfo[SKILL_DISTANCE] * skillConfig.skill .. " | Shielding: " .. skillInfo[SKILL_SHIELD] * skillConfig.skill .. "x | Fishing: " .. skillInfo[SKILL_FISHING] * skillConfig.skill .. "x ]"
end
have some bug please help me
skillStages = {}
skillStages[SKILL_FIST] = {{0,100},{40,50},{60,20},{80,10},{100,1}}
skillStages[SKILL_CLUB] = {{0,100},{40,50},{60,20},{80,10},{100,1}}
skillStages[SKILL_SWORD] = {{0,100},{40,50},{60,20},{80,10},{100,1}}
skillStages[SKILL_AXE] = {{0,100},{40,50},{60,20},{80,10},{100,1}}
skillStages[SKILL_DISTANCE] = {{0,100},{40,50},{60,20},{80,10},{100,1}}
skillStages[SKILL_SHIELD] = {{0,100},{40,50},{60,20},{80,10},{100,1}}
--skillStages[SKILL_FISHING] = {{0,5},{60,4},{80,3},{100,2},{110,1}} -- uncomment it to make it work, you can remove other skill config if you dont need it
skillStages[SKILL__MAGLEVEL] = {{0,100},{40,50},{60,20},{80,10},{100,1}}
showInfoOnAdvance = true -- send player message about skill rate change
showInfoOnLogin = true -- send player message about skill rates when he login
local config = {
s = 13540, -- storage vip
}
if getPlayerStorageValue(cid, config.s) - os.time() >= 1 then
function getPlayerSkillRatesText(cid)
local skillInfo = getPlayerRates(cid)
return "Vip Rates: [ Level: 1200x | Magic Level: " .. skillInfo[SKILL__MAGLEVEL] * skillConfig.magiclevel .. "x | Fist: " .. skillInfo[SKILL_FIST] * skillConfig.skill .. "x | Club: " .. skillInfo[SKILL_CLUB] * skillConfig.skill .. "x | Sword: " .. skillInfo[SKILL_SWORD] * skillConfig.skill .. "x | Axe: " .. skillInfo[SKILL_AXE] * skillConfig.skill .. "x | Distance: " .. skillInfo[SKILL_DISTANCE] * skillConfig.skill .. " | Shielding: " .. skillInfo[SKILL_SHIELD] * skillConfig.skill .. "x | Fishing: " .. skillInfo[SKILL_FISHING] * skillConfig.skill .. "x ]"
else
function getPlayerSkillRatesText(cid)
local skillInfo = getPlayerRates(cid)
return "No VIP Rates: [ Level: 1000x | Magic Level: " .. skillInfo[SKILL__MAGLEVEL] * skillConfig.magiclevel .. "x | Fist: " .. skillInfo[SKILL_FIST] * skillConfig.skill .. "x | Club: " .. skillInfo[SKILL_CLUB] * skillConfig.skill .. "x | Sword: " .. skillInfo[SKILL_SWORD] * skillConfig.skill .. "x | Axe: " .. skillInfo[SKILL_AXE] * skillConfig.skill .. "x | Distance: " .. skillInfo[SKILL_DISTANCE] * skillConfig.skill .. " | Shielding: " .. skillInfo[SKILL_SHIELD] * skillConfig.skill .. "x | Fishing: " .. skillInfo[SKILL_FISHING] * skillConfig.skill .. "x ]"
end
have some bug please help me