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Help modifying script

arturhaddad

Member
Joined
Aug 14, 2010
Messages
217
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Guys, I've seen this GlobalEvent script:

Lua:
function getDayName()
	local days = {"Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"}
	return days[os.date("*t")["wday"]]
end

local config =
{
	respawnPlaces = 
	{
		["Sunday"] = {x =, y = , z =}, 
		["Monday"] = {x =, y = , z =},  
		["Tuesday"] = {x =, y = , z =}, 
		["Wednesday"] = {x =, y = , z =}, 
		["Thursday"] = {x =, y = , z =}, 
		["Friday"] = {x =, y = , z =}, 
		["Saturday"] = {x =, y = , z =}
	},
	npcName = "Rashid"
}

function onStartup()
	doCreateNpc(config.npcName, config.respawnPlaces[getDayName()])
	return true
end

Lua:
<globalevent name="npcCreate" type="startup" event="script" value="npcCreate.lua"/>

It would be awesome if we could modify it to work with monsters, and at XX:XX hours, like:

Monday, 14:00 - Rat spawns at x=2222, y=3333, z=14
Thursday, 14:00 - Deer spawns at somewhere
etc etc

Would be nice, eh? :peace::peace:
 
11w6hxy.gif
 
XML:
<globalevent name="spawn" time="14:00" event="script" value="spawn.lua"/>
Lua:
local t = {
	['Monday'] = {'Rat', {x=2222, y=3333, z=14}},
	['Tuesday'] = {'Deer', {x=100, y=100, z=7}},
	['Wednesday'] = {'Deer', {x=100, y=100, z=7}},
	['Thursday'] = {'Deer', {x=100, y=100, z=7}},
	['Friday'] = {'Deer', {x=100, y=100, z=7}},
	['Saturday'] = {'Deer', {x=100, y=100, z=7}},
	['Sunday'] = {'Deer', {x=100, y=100, z=7}}
}

function onTime()
	local v = t[os.date('%A')]
	doCreateMonster(v[1], v[2])
	return true
end
 
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