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Yes, it is. You need to get players pos, direction. Then you need to calculate target tile depending on direction. If all that is done you just need to call function g_game.use(useThing) -- (look how it is made in interface.lua), same goes for attack.
Good luck!
Yes, it is. You need to get players pos, direction. Then you need to calculate target tile depending on direction. If all that is done you just need to call function g_game.use(useThing) -- (look how it is made in interface.lua), same goes for attack.
Good luck!