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[help] Npc give acess with level

Dogrinha

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Oct 6, 2019
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could someone help me set up an oracle, which only teleport if the person says yes? For example, if the player is level 8 to 9 he says "do you want to quit rookgard?" = yes - teleported to an island, if it's level 10, it says "you have too much level to get out of here" if it's less than 8 it will say "you don't have enough level".


I don't want you to choose vocation or city, just be teleported if you say yes within the terms
tfs 0.4
LUA:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

local Topic, vocation, town, destination = {}, {}, {}, {}
local TOWN_ISLANDOFDESTINY = 16
local islandOfDestinyEnabled = false

        function onCreatureAppear(cid)                npcHandler:onCreatureAppear(cid) end
        function onCreatureDisappear(cid)             npcHandler:onCreatureDisappear(cid) end
        function onCreatureSay(cid, type, msg)     npcHandler:onCreatureSay(cid, type, msg) end
        function onThink()                         npcHandler:onThink() end

function greetCallback(cid)
if(getPlayerLevel(cid) < 8) then
npcHandler:say("CHILD! COME BACK WHEN YOU HAVE GROWN UP!", cid)
return  false
elseif(getPlayerLevel(cid) > 10) then
npcHandler:say(getCreatureName(cid) .. ", I CAN'T LET YOU LEAVE - YOU ARE TOO STRONG ALREADY! YOU CAN ONLY LEAVE WITH LEVEL 10 OR LOWER.", cid)
return false
else
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
Topic[talkUser], vocation[talkUser], town[talkUser], destination[talkUser] = 0, 0, 0, 0
return true
end
end

function creatureSayCallback(cid, type, msg)
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
if(not npcHandler:isFocused(cid)) then
return false
elseif msgcontains(msg, "yes") and Topic[talkUser] == 0 then
npcHandler:say(islandOfDestinyEnabled and "I WILL BRING YOU TO THE ISLAND OF DESTINY AND YOU WILL BE UNABLE TO RETURN HERE! ARE YOU SURE?" or "IN WHICH TOWN DO YOU WANT TO LIVE: {CARLIN}, {VENORE} " .. (isPremium(cid) == TRUE and ", {THAIS}, {DARASHIA}, {ANKRAHMUN} OR {EDRON}?" or " OR {THAIS}?"), cid)
Topic[talkUser] = islandOfDestinyEnabled and 4 or 1
elseif Topic[talkUser] == 0 then
npcHandler:unGreet(cid)
elseif msgcontains(msg, "carlin") and Topic[talkUser] == 1 then
npcHandler:say("IN CARLIN! AND WHAT PROFESSION HAVE YOU CHOSEN: {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
Topic[talkUser] = 2
town[talkUser] = 5
destination[talkUser] = {x=32360, y=31782, z=7}
elseif msgcontains(msg, "ab'dendriel") and Topic[talkUser] == 1 then
npcHandler:say("IN AB'DENDRIEL! AND WHAT PROFESSION HAVE YOU CHOSEN: {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
Topic[talkUser] = 2
town[talkUser] = 1
destination[talkUser] = {x=32732, y=31634, z=7}
elseif msgcontains(msg, "kazordoon") and Topic[talkUser] == 1 then
npcHandler:say("IN KAZORDOON! AND WHAT PROFESSION HAVE YOU CHOSEN: {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
Topic[talkUser] = 2
town[talkUser] = 2
destination[talkUser] = {x=32649, y=31925, z=11}
elseif msgcontains(msg, "thais") and Topic[talkUser] == 1 then
npcHandler:say("IN THAIS! AND WHAT PROFESSION HAVE YOU CHOSEN: {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
Topic[talkUser] = 2
town[talkUser] = 3
destination[talkUser] = {x=32369, y=32241, z=7}
elseif msgcontains(msg, "venore") and Topic[talkUser] == 1 then
npcHandler:say("IN VENORE! AND WHAT PROFESSION HAVE YOU CHOSEN: {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
Topic[talkUser] = 2
town[talkUser] = 4
destination[talkUser] = {x=32957, y=32076, z=7}
elseif msgcontains(msg, "darashia") and Topic[talkUser] == 1 then
if isPremium(cid) == TRUE then
npcHandler:say("IN DARASHIA! AND WHAT PROFESSION HAVE YOU CHOSEN: {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
Topic[talkUser] = 2
town[talkUser] = 7
destination[talkUser] = {x=33213, y=32454, z=1}
else
npcHandler:say("YOU NEED A PREMIUM ACCOUNT IN ORDER TO GO THERE!", cid)
Topic[talkUser] = 1
end
elseif msgcontains(msg, "ankrahmun") and Topic[talkUser] == 1 then
if isPremium(cid) == TRUE then
npcHandler:say("IN ANKRAHMUN! AND WHAT PROFESSION HAVE YOU CHOSEN: {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
Topic[talkUser] = 2
town[talkUser] = 6
destination[talkUser] = {x=33194, y=32853, z=8}
else
npcHandler:say("YOU NEED A PREMIUM ACCOUNT IN ORDER TO GO THERE!", cid)
Topic[talkUser] = 1
end
elseif msgcontains(msg, "edron") and Topic[talkUser] == 1 then
if isPremium(cid) == TRUE then
npcHandler:say("IN EDRON! AND WHAT PROFESSION HAVE YOU CHOSEN: {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
Topic[talkUser] = 2
town[talkUser] = 9
destination[talkUser] = {x=33217, y=31814, z=8}
else
npcHandler:say("YOU NEED A PREMIUM ACCOUNT IN ORDER TO GO THERE!", cid)
Topic[talkUser] = 1
end
elseif msgcontains(msg, "portaa11") and msgcontains(msg, "hopaa11e") and Topic[talkUser] == 1 then
if isPremium(cid) == TRUE then
npcHandler:say("IN PORT HOPE! AND WHAT PROFESSION HAVE YOU CHOSEN: {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
Topic[talkUser] = 2
town[talkUser] = 10
destination[talkUser] = {x=32595, y=32744, z=6}
else
npcHandler:say("YOU NEED A PREMIUM ACCOUNT IN ORDER TO GO THERE!", cid)
Topic[talkUser] = 1
end
elseif Topic[talkUser] == 1 then
npcHandler:say("{CARLIN}, {VENORE}" .. (isPremium(cid) == TRUE and ", {THAIS}, {DARASHIA}, {ANKRAHMUN} OR {EDRON}?" or " OR {THAIS}?"), cid)
Topic[talkUser] = 1
elseif msgcontains(msg, "sorcerer") and Topic[talkUser] == 2 then
npcHandler:say("A SORCERER! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", cid)
Topic[talkUser] = 3
vocation[talkUser] = 1
elseif msgcontains(msg, "druid") and Topic[talkUser] == 2 then
npcHandler:say("A DRUID! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", cid)
Topic[talkUser] = 3
vocation[talkUser] = 2
elseif msgcontains(msg, "paladin") and Topic[talkUser] == 2 then
npcHandler:say("A PALADIN! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", cid)
Topic[talkUser] = 3
vocation[talkUser] = 3
elseif msgcontains(msg, "knight") and Topic[talkUser] == 2 then
npcHandler:say("A KNIGHT! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", cid)
Topic[talkUser] = 3
vocation[talkUser] = 4
elseif Topic[talkUser] == 2 then
npcHandler:say("{KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
Topic[talkUser] = 2
elseif msgcontains(msg, "yes") and Topic[talkUser] == 3 then
npcHandler:say("SO BE IT!", cid)
Topic[talkUser] = 0
doPlayerSetVocation(cid, vocation[talkUser])
doPlayerSetTown(cid, town[talkUser])
npcHandler:releaseFocus(cid)
npcHandler:resetNpc(cid)
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
doTeleportThing(cid, destination[talkUser])
npcHandlerfocus = 0
doSendMagicEffect(destination[talkUser], CONST_ME_TELEPORT)
        if isSorcerer(cid) then
            local bag = doPlayerAddItem(cid, 1988, 1)
            doAddContainerItem(bag, 2175, 1)
            doAddContainerItem(bag, 2458, 1)
            doAddContainerItem(bag, 2464, 1)
            doAddContainerItem(bag, 2648, 1)
            doAddContainerItem(bag, 2190, 1)

npcHandler:setMessage(MESSAGE_GREET, "|PLAYERNAME|, ARE YOU PREPARED TO FACE YOUR DESTINY?")
npcHandler:setMessage(MESSAGE_WALKAWAY, "COME BACK WHEN YOU ARE PREPARED TO FACE YOUR DESTINY!")
npcHandler:setMessage(MESSAGE_FAREWELL, "COME BACK WHEN YOU ARE PREPARED TO FACE YOUR DESTINY!")

npcHandler:setCallback(CALLBACK_GREET, greetCallback)
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
 
Last edited:
I havent coded a 0.4 NPC in years, you don't want an oracle NPC, but just a conditional teleport NPC if player is correct level and wants to be teleported.

Could you show a shorter NPC code sample with dialog actions? Preferably with proper indentation and without a syntax error.
 
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