beenii
Well-Known Member
- Joined
- Jul 26, 2010
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usin TFS 0.3.6
anyone know how I can create 50% more damage on monsters?
Code:
function onStatsChange(cid, attacker, type, combat, value)
local storage = 23451
if exhaustion.check(attacker, storage) == true then
if type == STATSCHANGE_HEALTHLOSS and isPlayer(cid) and isPlayer(attacker) then
doPlayerSendTextMessage(attacker, 28 , "you give "..value.." damage to " ..getPlayerName(cid).. ", already caused extra damage "..((value)*(0.50)).." is 50% bonus!!" )
doSendMagicEffect(getPlayerPosition(attacker), 13)
doCreatureAddHealth(cid, - value*0.50 )
doSendAnimatedText(getCreaturePosition(cid), '- '..((value)*(0.50))..'', TEXTCOLOR_RED)
doSendMagicEffect(getPlayerPosition(cid), 34)
end
end
return true
end
anyone know how I can create 50% more damage on monsters?
Last edited: