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HELP players committed suicide to gain frags

weverton

New Member
Joined
May 30, 2009
Messages
104
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players committed suicide to gain frags

help REP+++

Code:
local storage = 20233
local reward = {
        item = 11197,
        count = 1
}
function onKill(cid, target, flags, damage)
	if isPlayer(target) then
		--[[if getPlayerIp(cid) ~= getPlayerIp(target) then]]
				local frags = math.max(0, getPlayerStorageValue(cid, storage))
				doCreatureSetStorage(cid, storage, frags+1)
				if(frags >= 5000) then
					doCreatureSetGuildEmblem(cid, EMBLEM_RED)
				elseif(frags >= 1500) then
					doCreatureSetGuildEmblem(cid, EMBLEM_BLUE)
				elseif(frags >= 250) then
					doCreatureSetGuildEmblem(cid, EMBLEM_GREEN)
				end

				if getPlayerItemCount(cid, reward.item) > 0 then
					local item = getPlayerItemById(cid, true, reward.item)
					if item.type >= 100 then
						doPlayerAddItem(cid, reward.item, reward.count)
					else
						doTransformItem(item.uid, reward.item, item.type + 1)
					end
				else
					doPlayerAddItem(cid, reward.item, reward.count)
				end
				doSendAnimatedText(getPlayerPosition(cid), "Frag!", TEXTCOLOR_RED)
		--[[else
			doPlayerSendTextMessage(cid, 18, "You didn't get frag/reward because of killing a player with same ip.")
		end]]
	end
	return true
end
 
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