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Help please crash report.txt

Liikuid

Spin Machine!
Joined
Jul 17, 2010
Messages
257
Reaction score
24
Location
Iquique, Chile
PHP:
*****************************************************
*****************************************************
Error report - Tue Jan 11 21:04:51 2011

Compiler Info - GNU C++ version 4.4.0
Compilation Date - Dec 27 2010 17:41:03

Memory load: 50
Total phys: 1571248 K available phys: 770576 K
Start time: 11-1-2011  10:13:47
Kernel time: 0:3:37.640
User time: 0:13:12.703
Threads: 3

Exception: 0xc0000005 at eip = 0x66b253
eax = 0x240dfb78 -> 0x2eac5e98
ebx = 0
ecx = 0
edx = 0x302778c8 -> 0x240dfb78
esi = 0x2eac5e98 -> 0x20621540
edi = 0x6b628c -> 0
ebp = 0x956ef70 -> 0x956ef90
esp = 0x956ef64 -> 0x6b6280
efl = 0x10246

---Stack Trace---
From: 0x956ef64 to: 0x9570000
0x956ef64 | 0x6b6280 -> 0x6f7268
0x956ef68 | 0x6b62a0 -> 0x80000000
0x956ef6c | 0x6b61fc -> 0x6f5f18
0x956ef70 | 0x956ef90 -> 0x956efb0 \\\\\\ stack frame //////
0x956ef74 | 0x5339f1 -> 0xe8240489 <-- ret
0x956ef74  Scheduler::Scheduler()(0x533700)
0x956ef78 | 0x240dfb78 -> 0x2eac5e98
0x956ef7c | 0x6b628c -> 0
0x956ef80 | 0x173bc4d8 -> 0
0x956ef84 | 0x173bc4c0 -> 0
0x956ef88 | 0x1deca6f
0x956ef8c | 0x173bc790 -> 0x6f5a68
0x956ef90 | 0x956efb0 -> 0x956efe0 \\\\\\ stack frame //////
0x956ef94 | 0x539349 -> 0x846c7 <-- ret
0x956ef94  Spawn::Spawn(Position const&, int)(0x5392e4)
0x956ef98 | 0x6b6280 -> 0x6f7268
0x956ef9c | 0x1deca6f
0x956efa0 | 0x956f4b8 -> 0x956feb8
0x956efa4 | 0x77c05c94 -> 0x83ec8b55
0x956efa8 | 0x173bc4f8 -> 0x173bc7e8
0x956efac | 0x6b6200 -> 0x16665c00
0x956efb0 | 0x956efe0 -> 0x956f010 \\\\\\ stack frame //////
0x956efb4 | 0x539766 -> 0x8b08558b <-- ret
0x956efb4  Spawns::startup()(0x539724)
0x956efb8 | 0x173bc790 -> 0x6f5a68
0x956efbc | 0
0x956efc0 | 0x30000 -> 0xc8
0x956efc4 | 0
0x956efc8 | 0x77bfc2e3 -> 0xccccccc3
0x956efcc | 0x274a11a0 -> 0x2ad65920
0x956efd0 | 0
0x956efd4 | 0x173bc4f8 -> 0x173bc7e8
0x956efd8 | 0x6b6200 -> 0x16665c00
0x956efdc | 0x6b61fc -> 0x6f5f18
0x956efe0 | 0x956f010 -> 0x956f050 \\\\\\ stack frame //////
0x956efe4 | 0x539c33 -> 0xf3391b8b <-- ret
0x956efe4  Spawn::~Spawn()(0x539afa)
0x956efe8 | 0x173bc790 -> 0x6f5a68
0x956efec | 0x6b5f04 -> 0
0x956eff0 | 0x956f4b8 -> 0x956feb8
0x956eff4 | 0x77c05c94 -> 0x83ec8b55
0x956eff8 | 0x77be2070 -> 0xffffffff
0x956effc | 0xffffffff
0x956f000 | 0x77bfc2e3 -> 0xccccccc3
0x956f004 | 0x6b61fc -> 0x6f5f18
0x956f008 | 0x1
0x956f00c | 0
0x956f010 | 0x956f050 -> 0x956f070 \\\\\\ stack frame //////
0x956f014 | 0x539e46 -> 0xc6890feb <-- ret
0x956f014  Spawn::addMonster(std::string const&, Position const&, Direction, unsigned int)(0x539dca)
0x956f018 | 0x6b61fc -> 0x6f5f18
0x956f01c | 0xffffffff
0x956f020 | 0x77bfc2e3 -> 0xccccccc3
0x956f024 | 0
0x956f028 | 0x163914c8 -> 0x16d54cf0
0x956f02c | 0
0x956f030 | 0x956f050 -> 0x956f070
0x956f034 | 0x5bb0d4 -> 0x48908eb
0x956f038 | 0x6b5e44 -> 0
0x956f03c | 0x32aac240 -> 0
0x956f040 | 0x77bfc2e3 -> 0xccccccc3
0x956f044 | 0
0x956f048 | 0x1
0x956f04c | 0
0x956f050 | 0x956f070 -> 0x956f07c \\\\\\ stack frame //////
0x956f054 | 0x4c5918 -> 0x8955c3c9 <-- ret
0x956f054  Map::checkSightLine(Position const&, Position const&) const(0x4c5634)
0x956f058 | 0x6b61fc -> 0x6f5f18
0x956f05c | 0x16665338 -> 0x16abbbd8
0x956f060 | 0x77c0a5eb -> 0xccc35d5e
0x956f064 | 0x77c31ae8 -> 0x7c98e840
0x956f068 | 0
0x956f06c | 0
0x956f070 | 0x956f07c -> 0x956f090 \\\\\\ stack frame //////
0x956f074 | 0x77c09e24 -> 0xc3279ca1 <-- ret
0x956f078 | 0
0x956f07c | 0x956f090 -> 0x956f4a0 \\\\\\ stack frame //////
0x956f080 | 0x77c09e90 -> 0x5d5b5959 <-- ret
0x956f084 | 0x1
0x956f088 | 0
0x956f08c | 0x1724c5f8 -> 0x9c21b98
0x956f090 | 0x956f4a0 -> 0x956f4c4 \\\\\\ stack frame //////
0x956f094 | 0x442630 -> 0x858dc389 <-- ret
0x956f094  _SEHHandler(_EXCEPTION_RECORD*, void*, _CONTEXT*, void*)(0x441761)
0x956f098 | 0x1
0x956f09c | 0x6bdb48 -> 0x7243203e
0x956f0a0 | 0x6bd83f -> 0x6f727245
0x956f0a4 | 0x10
0x956f0a8 | 0x956f438 -> 0xd878211e
0x956f0ac | 0x7c91e920 -> 0x83ec8b55
0x956f0b0 | 0x7c920228 -> 0xffffffff
0x956f0b4 | 0xffffffff
0x956f434  Npc::onPlayerCloseChannel(Player const*)(0x4e000e)
0x956f458  getFunctionName(unsigned long, unsigned long&)(0x4416b2)
0x956f47c | 0x1724c604 -> 0x79206649
0x956f480 | 0x7c93ab3a -> 0x890c458b
0x956f484 | 0x7c98e178 -> 0x7c98e1a0
0x956f488 | 0
0x956f48c | 0x956feb8 -> 0x956ffa4
0x956f490 | 0x7c920228 -> 0xffffffff
0x956f494 | 0
0x956f498 | 0
0x956f49c | 0
0x956f4a0 | 0x956f4c4 -> 0x956f574 \\\\\\ stack frame //////
0x956f4a4 | 0x7c9132a8 -> 0x258b64 <-- ret
0x956f4a8 | 0x956f58c -> 0xc0000005
0x956f4ac | 0x956feb8 -> 0x956ffa4
0x956f4b0 | 0x956f5a8 -> 0x1003f
0x956f4b4 | 0x956f560 -> 0x956f550
0x956f4b8 | 0x956feb8 -> 0x956ffa4
0x956f4bc | 0x7c9132bc -> 0x4244c8b
0x956f4c0 | 0x956feb8 -> 0x956ffa4
0x956f4c4 | 0x956f574 -> 0x956f8c0 \\\\\\ stack frame //////
0x956f4c8 | 0x7c91327a -> 0xc25b5e5f <-- ret
0x956f4cc | 0x956f58c -> 0xc0000005
0x956f4d0 | 0x956feb8 -> 0x956ffa4
0x956f4d4 | 0x956f5a8 -> 0x1003f
0x956f4d8 | 0x956f560 -> 0x956f550
0x956f4dc | 0x44170d -> 0x57e58955
0x956f4dc  getFunctionName(unsigned long, unsigned long&)(0x4416b2)
0x956f4e0 | 0x334c6a08 -> 0x6f3f48
0x956f4e4 | 0x956f58c -> 0xc0000005
0x956f4e8 | 0x956feb8 -> 0x956ffa4
0x956f500  getFunctionName(unsigned long, unsigned long&)(0x4416b2)
0x956f550 | 0x4
0x956f554 | 0x30748 -> 0x2c8203c8
0x956f558 | 0x30000 -> 0xc8
0x956f55c | 0
0x956f560 | 0x956f550 -> 0x4
0x956f564 | 0x2
0x956f568 | 0x9570000 -> 0x8
0x956f56c | 0x955f000 -> 0
0x956f570 | 0x920228
0x956f574 | 0x956f8c0 -> 0x956f940 \\\\\\ stack frame //////
0x956f578 | 0x7c91e48a -> 0xc74c00a <-- ret
0x956f57c | 0
0x956f580 | 0x956f5a8 -> 0x1003f
0x956f584 | 0x956f58c -> 0xc0000005
0x956f588 | 0x956f5a8 -> 0x1003f
0x956f58c | 0xc0000005
0x956f590 | 0
0x956f594 | 0
0x956f598 | 0x68746e6f
0x956f5d0  ProtocolGame::AddCreatureHealth(boost::shared_ptr<NetworkMessage>, Creature const*)(0x51d97c)
0x956f874  Tile::__queryDestination(int&, Thing const*, Item**, unsigned int&)(0x55822e)
0x956f894  Item::Item(unsigned short, unsigned short)(0x488be0)
0x956f89c | 0x956f8cc -> 0x956f958
0x956f8a0 | 0x2
0x956f8a4 | 0x334c6a08 -> 0x6f3f48
0x956f8a8 | 0x77c05c94 -> 0x83ec8b55
0x956f8ac | 0x77be2088 -> 0xffffffff
0x956f8b0 | 0x1
0x956f8b4 | 0x314937a8 -> 0x6f558c
0x956f8b8 | 0x14
0x956f8bc | 0xb4
0x956f8c0 | 0x956f940 -> 0x956f9f0 \\\\\\ stack frame //////
0x956f8c4 | 0x449bc4 -> 0x8bc789 <-- ret
0x956f8c4  Game::internalAddItem(Creature*, Cylinder*, Item*, int, unsigned int, bool)(0x449bbe)
0x956f8c8 | 0x334c6a08 -> 0x6f3f48
0x956f8cc | 0x956f958 -> 0xffffffff
0x956f8d0 | 0x314937bc -> 0x6f564c
0x956f8d4 | 0x956f91c -> 0
0x956f8d8 | 0x956f95c -> 0x1
0x956f8dc | 0x7e3
0x956f8e0 | 0x1717a748 -> 0x6f63cc
0x956f8e4 | 0x314937a8 -> 0x6f558c
0x956f8f4  Item::CreateItem(unsigned short, unsigned short)(0x488e7c)
0x956f914  SQLiteResult::SQLiteResult(sqlite3_stmt*)(0x43fd4c)
0x956f91c | 0
0x956f920 | 0x956f940 -> 0x956f9f0
0x956f924 | 0x4c975d -> 0x1074c084
0x956f924  Monster::setNormalCreatureLight()(0x4c96f2)
0x956f928 | 0x1717a748 -> 0x6f63cc
0x956f92c | 0x80
0x956f930 | 0xffffffff
0x956f934 | 0
0x956f938 | 0x1717a748 -> 0x6f63cc
0x956f93c | 0xb4
0x956f940 | 0x956f9f0 -> 0x956fa40 \\\\\\ stack frame //////
0x956f944 | 0x451337 -> 0x8994558b <-- ret
0x956f944  Game::combatChangeHealth(CombatType_t, Creature*, Creature*, int, MagicEffect_t, TextColor_t, bool)(0x450d88)
0x956f948 | 0x764e00 -> 0x6f5568
0x956f94c | 0
0x956f950 | 0x334c6a08 -> 0x6f3f48
0x956f954 | 0x314937a8 -> 0x6f558c
0x956f958 | 0xffffffff
0x956f95c | 0x1
0x956f960 | 0
0x956f964 | 0x2e2e1b70 -> 0x6f8420
0x956f994  Game::combatBlockHit(CombatType_t, Creature*, Creature*, int&, bool, bool)(0x44579a)
0x956f9c4  getCombatType(std::string const&)(0x55a0c9)
0x956f9cc | 0x1b3
0x956f9d0 | 0x8c2fa20 -> 0x72466c6d
0x956f9d4 | 0x40898
0x956f9d8 | 0x956fa0c -> 0xffff
0x956f9dc | 0x1717a748 -> 0x6f63cc
0x956f9e0 | 0x956fa40 -> 0x956faa0
0x956f9e4 | 0x9a7cd0c -> 0x1
0x956f9e8 | 0xffffffdf
0x956f9ec | 0x18704090 -> 0x6f5b8c
0x956f9f0 | 0x956fa40 -> 0x956faa0 \\\\\\ stack frame //////
0x956f9f4 | 0x412664 -> 0x3a74c084 <-- ret
0x956f9f4  Combat::CombatHealthFunc(Creature*, Creature*, CombatParams const&, void*)(0x4125b6)
0x956f9f8 | 0x764e00 -> 0x6f5568
0x956f9fc | 0x1
0x956fa00 | 0x18704090 -> 0x6f5b8c
0x956fa04 | 0x1717a748 -> 0x6f63cc
0x956fa08 | 0xffffffdf
0x956fa0c | 0xffff
0x956fa10 | 0x100
0x956fa14 | 0
0x956fa1c | 0x1a
0x956fa20 | 0x956faa0 -> 0x956fb10
0x956fa24 | 0xffffffdf
0x956fa28 | 0xf
0x956fa2c | 0x5b
0x956fa30 | 0x2
0x956fa34 | 0x18704090 -> 0x6f5b8c
0x956fa38 | 0x9a7cd0c -> 0x1
0x956fa3c | 0x1717a748 -> 0x6f63cc
0x956fa40 | 0x956faa0 -> 0x956fb10 \\\\\\ stack frame //////
0x956fa44 | 0x415d1e -> 0x8514468b <-- ret
0x956fa44  Combat::doCombatHealth(Creature*, Creature*, int, int, CombatParams const&)(0x415c22)
0x956fa48 | 0x18704090 -> 0x6f5b8c
0x956fa4c | 0x1717a748 -> 0x6f63cc
0x956fa50 | 0x9a7cd0c -> 0x1
0x956fa54 | 0x956fa68 -> 0xffffffd0
0x956fa58 | 0xf
0x956fa5c | 0x27f0c7f
0x956fa60 | 0x4a
0x956fa64 | 0
0x956fa7c | 0x956fb48 -> 0x1a
0x956fa80 | 0x956faa0 -> 0x956fb10
0x956fa84 | 0x490e68 -> 0xc085c389
0x956fa84  ItemType::ItemType()(0x490be8)
0x956fa88 | 0x7573e8 -> 0x6f5798
0x956fa8c | 0x95f
0x956fa90 | 0x956faa0 -> 0x956fb10
0x956fa94 | 0x9a7ccd0 -> 0x6f4ce8
0x956fa98 | 0x1717a748 -> 0x6f63cc
0x956fa9c | 0x18704090 -> 0x6f5b8c
0x956faa0 | 0x956fb10 -> 0x956fc00 \\\\\\ stack frame //////
0x956faa4 | 0x5651f8 -> 0x408b038b <-- ret
0x956faa4  Weapon::executeUseWeapon(Player*, LuaVariant const&) const(0x5648ce)
0x956faa8 | 0x18704090 -> 0x6f5b8c
0x956faac | 0x1717a748 -> 0x6f63cc
0x956fab0 | 0xffffffd0
0x956fab4 | 0xffffffd0
0x956fab8 | 0x9a7cd0c -> 0x1
0x956fabc | 0x1
0x956fac0 | 0x956fb10 -> 0x956fc00
0x956fac4 | 0x55a228 -> 0x99de2946
0x956fac4  formatDate(long)(0x55a20f)
0x956fae4  Weapon::playerWeaponCheck(Player*, Creature*) const(0x56322c)
0x956faec | 0x18704090 -> 0x6f5b8c
0x956faf0 | 0x956fb10 -> 0x956fc00
0x956faf4 | 0x490e68 -> 0xc085c389
0x956faf4  ItemType::ItemType()(0x490be8)
0x956faf8 | 0x7573e8 -> 0x6f5798
0x956fafc | 0x95f
0x956fb00 | 0x956fb20 -> 0x2416d900
0x956fb04 | 0x64
0x956fb08 | 0x1717a748 -> 0x6f63cc
0x956fb0c | 0x1b
0x956fb10 | 0x956fc00 -> 0x956fce0 \\\\\\ stack frame //////
0x956fb14 | 0x566458 -> 0x658d01b0 <-- ret
0x956fb14  WeaponDistance::useWeapon(Player*, Item*, Creature*) const(0x565798)
0x956fb18 | 0x9a7ccd0 -> 0x6f4ce8
0x956fb1c | 0x18704090 -> 0x6f5b8c
0x956fb20 | 0x2416d900 -> 0x6f558c
0x956fb24 | 0x1717a748 -> 0x6f63cc
0x956fb28 | 0x64
0x956fb2c | 0x2e000d
0x956fb30 | 0x989680
0x956fb34 | 0
0x956fb74  ItemType::ItemType()(0x490be8)
0x956fbb4  Player::getLostExperience() const(0x505dbe)
0x956fbdc | 0x956fc00 -> 0x956fce0
0x956fbe0 | 0x562ab4 -> 0x3958c383
0x956fbe0  WaitingList::login(Player const*)(0x562564)
0x956fbe4 | 0x96787cc -> 0x20a01c6
0x956fbe8 | 0x956fbf8 -> 0x9a7ccd0
0x956fbec | 0x7c91e920 -> 0x83ec8b55
0x956fbf0 | 0x7c920060 -> 0xffffffff
0x956fbf4 | 0x18704090 -> 0x6f5b8c
0x956fbf8 | 0x9a7ccd0 -> 0x6f4ce8
0x956fbfc | 0x2416d900 -> 0x6f558c
0x956fc00 | 0x956fce0 -> 0x956fd30 \\\\\\ stack frame //////
0x956fc04 | 0x50dcfe -> 0x840fc084 <-- ret
0x956fc04  Player::doAttacking(unsigned int)(0x50dada)
0x956fc08 | 0x9a7ccd0 -> 0x6f4ce8
0x956fc0c | 0x18704090 -> 0x6f5b8c
0x956fc10 | 0x2416d900 -> 0x6f558c
0x956fc14 | 0x1717a748 -> 0x6f63cc
0x956fc18 | 0x20
0x956fc1c | 0x4d2cf023
0x956fc20 | 0xf00119
0x956fc24 | 0x26820001 -> 0x3f000500
0x956fc94  Map::checkSightLine(Position const&, Position const&) const(0x4c5634)
0x956fcbc | 0x956fd04 -> 0x956fd04
0x956fcc0 | 0x956fce0 -> 0x956fd30
0x956fcc4 | 0x445c97 -> 0x5590c3c9
0x956fcc4  Game::getPathTo(Creature const*, Position const&, std::list<Direction, std::allocator<Direction> >&, int)(0x445c88)
0x956fcc8 | 0x164bdec0 -> 0x6f5140
0x956fccc | 0x956fd12 -> 0x89708c3
0x956fcd0 | 0x956fd0c -> 0x89808c2
0x956fcd4 | 0x18704090 -> 0x6f5b8c
0x956fcd8 | 0x956fd04 -> 0x956fd04
0x956fcdc | 0x956fd04 -> 0x956fd04
0x956fce0 | 0x956fd30 -> 0x956fd50 \\\\\\ stack frame //////
0x956fce4 | 0x42e690 -> 0xc38922eb <-- ret
0x956fce4  Creature::onAttacking(unsigned int)(0x42e5d0)
0x956fce8 | 0x18704090 -> 0x6f5b8c
0x956fcec | 0
0x956fcf0 | 0x956fd0c -> 0x89808c2
0x956fcf4 | 0x1
0x956fcf8 | 0x764e38 -> 0
0x956fcfc | 0x170e06e8 -> 0x1
0x956fd00 | 0x764e3c -> 0
0x956fd04 | 0x956fd04 -> 0x956fd04
0x956fd0c | 0x89808c2
0x956fd10 | 0x8c30004 -> 0x4273496c
0x956fd14 | 0x40897
0x956fd18 | 0x18704090 -> 0x6f5b8c
0x956fd1c | 0x956fd3c -> 0
0x956fd20 | 0x956fd38 -> 0x18704090
0x956fd24 | 0x18704090 -> 0x6f5b8c
0x956fd28 | 0x445120 -> 0x53e58955
0x956fd28  Game::getWorldLightInfo(LightInfo&)(0x44510e)
0x956fd2c | 0x6b5d40 -> 0x6f3d68
0x956fd30 | 0x956fd50 -> 0x956fd70 \\\\\\ stack frame //////
0x956fd34 | 0x44515e -> 0x5b14c483 <-- ret
0x956fd34  Game::getCreatureByID(unsigned int)(0x445128)
0x956fd38 | 0x18704090 -> 0x6f5b8c
0x956fd3c | 0
0x956fd40 | 0x30000 -> 0xc8
0x956fd44 | 0xfffffffe
0x956fd48 | 0x1c2e3
0x956fd4c | 0x2c237bb8 -> 0x445120
0x956fd50 | 0x956fd70 -> 0x956fdd0 \\\\\\ stack frame //////
0x956fd54 | 0x5dc565 -> 0x5b10c483 <-- ret
0x956fd58 | 0x764e00 -> 0x6f5568
0x956fd5c | 0x10017aa2 -> 0xcccccccc
0x956fd60 | 0x956fdd0 -> 0x956ff40
0x956fd64 | 0x5d71f2 -> 0x390cec83
0x956fd68 | 0x2a6d21e8 -> 0x6f56d8
0x956fd6c | 0x2e2e1b70 -> 0x6f8420
0x956fd70 | 0x956fdd0 -> 0x956ff40 \\\\\\ stack frame //////
0x956fd74 | 0x5bc2e3 -> 0x5b4cc483 <-- ret
0x956fd78 | 0x2a6d21fc -> 0x2c237bb8
0x956fd7c | 0x7c91e920 -> 0x83ec8b55
0x956fd80 | 0x7c920060 -> 0xffffffff
0x956fd84 | 0xffffffff
0x956fd88 | 0x7c92005d -> 0xff000cc2
0x956fd8c | 0x68c5
0x956fd90 | 0x956fdd0 -> 0x956ff40
0x956fd94 | 0x4faae3 -> 0x3e8b9
0x956fd94  Outfits::loadFromXml()(0x4fa8e2)
0x956fdac | 0x7fffffff
0x956fdb0 | 0x778a08b8
0x956fdb4 | 0x12d
0x956fdb8 | 0x956fd9c -> 0x80000000
0x956fdbc | 0x4d2cf023
0x956fdc0 | 0xf00119
0x956fdc4 | 0x2a6d21e8 -> 0x6f56d8
0x956fdc8 | 0x2e2e1b70 -> 0x6f8420
0x956fdcc | 0x6b5d40 -> 0x6f3d68
0x956fdd0 | 0x956ff40 -> 0x956ff60 \\\\\\ stack frame //////
0x956fdd4 | 0x5533ba -> 0xa02404c7 <-- ret
0x956fdd4  Dispatcher::dispatcherThread(void*)(0x552d6e)
0x956fdd8 | 0x2a6d21e8 -> 0x6f56d8
0x956fddc | 0
0x956fde0 | 0x956ff00 -> 0x35314301
0x956fde4 | 0xffffffff
0x956fde8 | 0xffffffff
0x956fdec | 0x35314301
0x956fdf0 | 0x45303337
0x956fdf4 | 0xfffffffe
0x956febc  getFunctionName(unsigned long, unsigned long&)(0x4416b2)
0x956ff1c | 0
0x956ff20 | 0x76dd6b2c
0x956ff24 | 0x2f1bfd8
0x956ff28 | 0x2d65636e -> 0x60055
0x956ff2c | 0x67616c66
0x956ff30 | 0x4a504341
0x956ff34 | 0x266a58 -> 0x6f8170
0x956ff38 | 0x927b490 -> 0xe94
0x956ff3c | 0x3a3a6474
0x956ff40 | 0x956ff60 -> 0x956ff80 \\\\\\ stack frame //////
0x956ff44 | 0x5d6e42 -> 0x8955c3c9 <-- ret
0x956ff48 | 0x6b5d40 -> 0x6f3d68
0x956ff4c | 0x3a3a6474
0x956ff50 | 0x927b490 -> 0xe94
0x956ff54 | 0x266a58 -> 0x6f8170
0x956ff58 | 0x3a3a6474
0x956ff5c | 0x927b490 -> 0xe94
0x956ff60 | 0x956ff80 -> 0x956ffb4 \\\\\\ stack frame //////
0x956ff64 | 0x59ffef -> 0xfffe1ce8 <-- ret
0x956ff68 | 0x266a58 -> 0x6f8170
0x956ff6c | 0x266a58 -> 0x6f8170
0x956ff70 | 0x956ffa4 -> 0x956ffdc
0x956ff74 | 0x77c05c94 -> 0x83ec8b55
0x956ff78 | 0x77be2070 -> 0xffffffff
0x956ff7c | 0x927b400 -> 0x80001e
0x956ff80 | 0x956ffb4 -> 0x956ffec \\\\\\ stack frame //////
0x956ff84 | 0x77c0a3b0 -> 0xff51e850 <-- ret
0x956ff88 | 0x266a58 -> 0x6f8170
0x956ff8c | 0x3a3a6474
0x956ff90 | 0x69727473
0x956ff94 | 0x927b400 -> 0x80001e
0x956ff98 | 0
0x956ff9c | 0x956ff8c -> 0x3a3a6474
0x956ffa0 | 0x80500c8a
0x956ffa4 | 0x956ffdc -> 0xffffffff
0x956ffa8 | 0x77c05c94 -> 0x83ec8b55
0x956ffac | 0x77be40d8 -> 0xffffffff
0x956ffb0 | 0
0x956ffb4 | 0x956ffec -> 0 \\\\\\ stack frame //////
0x956ffb8 | 0x7c80b729 -> 0x9c9e850 <-- ret
0x956ffbc | 0x927b400 -> 0x80001e
0x956ffc0 | 0x3a3a6474
0x956ffc4 | 0x69727473
0x956ffc8 | 0x927b400 -> 0x80001e
0x956ffcc | 0x7ffde000 -> 0x956eba8
0x956ffd0 | 0x89abf600
0x956ffd4 | 0x956ffc0 -> 0x3a3a6474
0x956ffd8 | 0x87a94160
0x956ffdc | 0xffffffff
0x956ffe0 | 0x7c839ad8 -> 0x83ec8b55
0x956ffe4 | 0x7c80b730 -> 0xffffffff
0x956ffe8 | 0
0x956ffec | 0 \\\\\\ stack frame //////
0x956fff0 | 0 <-- ret
0x956fff4 | 0x77c0a341 -> 0xd8680c6a
0x956fff8 | 0x927b400 -> 0x80001e
0x956fffc | 0
*****************************************************

Please help :S!!

thx :)
 
Last edited:
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