Sigoles
Discord: @sigoles
- Joined
- Nov 20, 2015
- Messages
- 1,209
- Solutions
- 2
- Reaction score
- 154
The script is to prevent a player from moving the item quickly, but the storage is going to third parties (other players that should not receive storage).
LUA:
local maxItemsPerSecond = 1
local stor = 1009191
local exhaust = 3
local startMove = 0
local itemsMove = 0
function Player:onMoveItem(item, count, fromPosition, toPosition, fromCylinder, toCylinder)
local containerIdFromZ = fromPosition.y - 64
local testeszzz = self:getContainerById(containerIdFromZ)
local tile = toPosition:getTile()
if testeszzz then
if tile then
if (tile:getTopCreature()) then
local p = Player(tile:getTopCreature():getId())
if (p) then
if (startMove == 0) then
startMove = os.time()
elseif (startMove == os.time()) then
itemsMove = itemsMove + 1
elseif(os.time() > startMove) then
startMove = 0
itemsMove = 0
end
if (itemsMove > maxItemsPerSecond) then
self:setStorageValue(stor, os.time() + exhaust)
end
if (self:getStorageValue(stor) > os.time()) then
return false
end
end
end
end
end