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Lua Help simplifying the script

MorganaSacani

Active Member
Joined
Sep 20, 2022
Messages
87
Solutions
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I'm creating a script, but I will have to do a lot of repetitions. For that I need to understand how to create a loop and make my work easier
Lua:
function onUse(cid, item, fromPosition, itemEx, toPosition)
    -- Trees

    -- Stones
    
    -- Corpses
    if itemEx.itemid == 2813 then -- Dead Rat
        if math.random(1, 100) <= 60 then
            doPlayerAddItem(cid, 2666, 3) -- Raw Meat
        else
            doPlayerAddItem(cid, 5878, 1) -- Leather
        end
        if math.random(1, 100) <= 30 then
            doTransformItem(itemEx.uid, 2815)
            -- doDecayItem(itemEx.uid)
        end
    end
    

    return true
end

I thought of something like this, but I don't know how to do it:
Lua:
local TARGETS = {
    [2813] = {
        [2666] = 3,    -- Raw meat
        [5878] = 1, -- Leather
    }
}

I need to add the doTransformItem in the loop too but I don't know how
 
Solution
This problem happens when I try to use the pick on some other itemId that is not in the table.

Lua:
function onUse(cid, item, fromPosition, itemEx, toPosition)
    if not config[itemEx.itemid] then
        -- in case you want to notify the player
        -- doPlayerSendTextMessage(cid, MESSAGE_STATUS_SMALL, "You cannot use foo on bar.")
        return true
    end

    local addItemTable = config[itemEx.itemid].addItem
    -- etc etc
end
I hope this helps:

Lua:
local config = {
  [2813] = {
    addItem = {
      chance = 60,
      success = {id = 2666, qty = 3},
      fail = {id = 5878, qty = 1}
    },
    doTransform = {
      chance = 30,
      success = {id = 2815}
    }
  }
}

-- function onUse(...)
local addItemTable = config[itemEx.itemid].addItem
local doTransformTable = config[itemEx.itemid].doTransform

if math.random(1, 100) <= addItemTable.chance then
  -- doPlayerAddItem(cid, addItemTable.success.id, addItemTable.success.qty)
else
  -- doPlayerAddItem(cid, addItemTable.fail.id, addItemTable.fail.qty)
end

if math.random(1, 100) <= doTransformTable.chance then
  -- doTransformItem(itemEx.uid, doTransformTable.success.id)
else
  -- doDecayItem(itemEx.uid)
end
 
Last edited:
[19:30:29] [Error - Action Interface]
[19:30:29] data/actions/scripts/tools/pick.lua:eek:nUse
[19:30:29] Description:
[19:30:29] data/actions/scripts/tools/pick.lua:16: attempt to index a nil value
[19:30:29] stack traceback:
[19:30:29] data/actions/scripts/tools/pick.lua:16: in function <data/actions/scripts/tools/pick.lua:15>

Lua:
local config = {
  [2813] = {
      addItem = {
          chance = 75,
          success = {id = 2666, qty = 3},
          fail = {id = 5878, qty = 1}
      },
      doTransform = {
          chance = 20,
          success = {id = 2814}
      }
  }
}

function onUse(cid, item, fromPosition, itemEx, toPosition)
    local addItemTable = config[itemEx.itemid].addItem
    local doTransformTable = config[itemEx.itemid].doTransform

    local stamina = 5
    if getPlayerAttrStamina(cid) >= stamina then
        doPlayerRemoveAttrStamina(cid, stamina)
        if math.random(1, 100) <= addItemTable.chance then
            doPlayerAddItem(cid, addItemTable.success.id, addItemTable.success.qty)
            doSendMagicEffect(toPosition, CONST_ME_BLOCKHIT)
        else
            doPlayerAddItem(cid, addItemTable.fail.id, addItemTable.fail.qty)
            doSendMagicEffect(toPosition, CONST_ME_BLOCKHIT)
        end

        if math.random(1, 100) <= doTransformTable.chance then
            doDecayItem(itemEx.uid)
            doTransformItem(itemEx.uid, doTransformTable.success.id)
            doSendMagicEffect(toPosition, CONST_ME_POFF)
        end
    else
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_SMALL, "You are out of vigor.")
    end

    if math.random(1, 100) <= 10 then doPlayerRemoveAttrFood(cid, 1) end
    -- if math.random(1, 100) <= 20 then doPlayerRemoveAttrWater(cid, 1) end

    return true
end

This problem happens when I try to use the pick on some other itemId that is not in the table.
 
Last edited:
This problem happens when I try to use the pick on some other itemId that is not in the table.

Lua:
function onUse(cid, item, fromPosition, itemEx, toPosition)
    if not config[itemEx.itemid] then
        -- in case you want to notify the player
        -- doPlayerSendTextMessage(cid, MESSAGE_STATUS_SMALL, "You cannot use foo on bar.")
        return true
    end

    local addItemTable = config[itemEx.itemid].addItem
    -- etc etc
end
 
Solution
Lua:
function onUse(cid, item, fromPosition, itemEx, toPosition)
    if not config[itemEx.itemid] then
        -- in case you want to notify the player
        -- doPlayerSendTextMessage(cid, MESSAGE_STATUS_SMALL, "You cannot use foo on bar.")
        return true
    end

    local addItemTable = config[itemEx.itemid].addItem
    -- etc etc
end
Wow thx!
 
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