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C++ Help updating my server from 8.0 to 8.6

Jeyci

Banned User
Joined
May 6, 2023
Messages
289
Solutions
3
Reaction score
36
Hello Im updating my server from 8.0 to 8.6 till far everything seems to be okey i can see map, npcs moving, text ingame, soul, capacity, skills and more, but i cannot move.
or do anything ingame

this is the packetlist
Lua:
//a dead player can not performs actions
    if (player->isRemoved() || player->getHealth() <= 0) {
        if (recvbyte == 0x0F) {
            disconnect();
            return;
        }

        if (recvbyte != 0x14) {
            return;
        }
    }

    switch (recvbyte) {
        case 0x14: addGameTask([thisPtr = getThis()]() { thisPtr->logout(true, false); }); break;
        //case 0x1D: addGameTask([playerID = player->getID()]() { g_game.playerReceivePingBack(playerID); }); break;
        case 0x1E: addGameTask([playerID = player->getID()]() { g_game.playerReceivePing(playerID); }); break;
        //case 0x2A: break; // bestiary tracker
        //case 0x2C: break; // team finder (leader)
        //case 0x2D: break; // team finder (member)
        //case 0x28: break; // stash withdraw
        case 0x32: parseExtendedOpcode(msg); break; //otclient extended
        case 0x40: parseNewPing(msg); break;
        case 0x64: parseAutoWalk(msg); break;
        case 0x65: addGameTask([playerID = player->getID()]() { g_game.playerMove(playerID, DIRECTION_NORTH); }); break;
        case 0x66: addGameTask([playerID = player->getID()]() { g_game.playerMove(playerID, DIRECTION_EAST); }); break;
        case 0x67: addGameTask([playerID = player->getID()]() { g_game.playerMove(playerID, DIRECTION_SOUTH); }); break;
        case 0x68: addGameTask([playerID = player->getID()]() { g_game.playerMove(playerID, DIRECTION_WEST); }); break;
        case 0x69: addGameTask([playerID = player->getID()]() { g_game.playerStopAutoWalk(playerID); }); break;
        case 0x6A: addGameTask([playerID = player->getID()]() { g_game.playerMove(playerID, DIRECTION_NORTHEAST); }); break;
        case 0x6B: addGameTask([playerID = player->getID()]() { g_game.playerMove(playerID, DIRECTION_SOUTHEAST); }); break;
        case 0x6C: addGameTask([playerID = player->getID()]() { g_game.playerMove(playerID, DIRECTION_SOUTHWEST); }); break;
        case 0x6D: addGameTask([playerID = player->getID()]() { g_game.playerMove(playerID, DIRECTION_NORTHWEST); }); break;
        case 0x6F: addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, [playerID = player->getID()]() { g_game.playerTurn(playerID, DIRECTION_NORTH); }); break;
        case 0x70: addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, [playerID = player->getID()]() { g_game.playerTurn(playerID, DIRECTION_EAST); }); break;
        case 0x71: addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, [playerID = player->getID()]() { g_game.playerTurn(playerID, DIRECTION_SOUTH); }); break;
        case 0x72: addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, [playerID = player->getID()]() { g_game.playerTurn(playerID, DIRECTION_WEST); }); break;
        //case 0x73: break; // map click(?)

        //case 0x77: parseEquipObject(msg); break;
        case 0x78: parseThrow(msg); break;
        case 0x79: parseLookInShop(msg); break;
        case 0x7A: parsePlayerPurchase(msg); break;
        case 0x7B: parsePlayerSale(msg); break;
        case 0x7C: addGameTask([playerID = player->getID()]() { g_game.playerCloseShop(playerID); }); break;
        case 0x7D: parseRequestTrade(msg); break;
        case 0x7E: parseLookInTrade(msg); break;
        case 0x7F: addGameTask([playerID = player->getID()]() { g_game.playerAcceptTrade(playerID); }); break;
        case 0x80: addGameTask([playerID = player->getID()]() { g_game.playerCloseTrade(playerID); }); break;
        case 0x82: parseUseItem(msg); break;
        case 0x83: parseUseItemEx(msg); break;
        case 0x84: parseUseWithCreature(msg); break;
        case 0x85: parseRotateItem(msg); break;
        case 0x87: parseCloseContainer(msg); break;
        case 0x88: parseUpArrowContainer(msg); break;
        case 0x89: parseTextWindow(msg); break;
        case 0x8A: parseHouseWindow(msg); break;
        //case 0x8B: parseWrapItem(msg); break;
        case 0x8C: parseLookAt(msg); break;
        case 0x8D: parseLookInBattleList(msg); break;
        case 0x8E: /* join aggression */ break;
        case 0x96: parseSay(msg); break;
        case 0x97: addGameTask([playerID = player->getID()]() { g_game.playerRequestChannels(playerID); }); break;
        case 0x98: parseOpenChannel(msg); break;
        case 0x99: parseCloseChannel(msg); break;
        case 0x9A: parseOpenPrivateChannel(msg); break;
        case 0x9E: addGameTask([playerID = player->getID()]() { g_game.playerCloseNpcChannel(playerID); }); break;
        case 0xA0: parseFightModes(msg); break;
        case 0xA1: parseAttack(msg); break;
        case 0xA2: parseFollow(msg); break;
        case 0xA3: parseInviteToParty(msg); break;
        case 0xA4: parseJoinParty(msg); break;
        case 0xA5: parseRevokePartyInvite(msg); break;
        case 0xA6: parsePassPartyLeadership(msg); break;
        case 0xA7: addGameTask([playerID = player->getID()]() { g_game.playerLeaveParty(playerID); }); break;
        case 0xA8: parseEnableSharedPartyExperience(msg); break;
        case 0xAA: addGameTask([playerID = player->getID()]() { g_game.playerCreatePrivateChannel(playerID); }); break;
        case 0xAB: parseChannelInvite(msg); break;
        case 0xAC: parseChannelExclude(msg); break;

        //case 0xB1: break; // request highscores
        case 0xBE: addGameTask([playerID = player->getID()]() { g_game.playerCancelAttackAndFollow(playerID); }); break;
        //case 0xC7: break; // request tournament leaderboard

        case 0xC9: /* update tile */ break;
        case 0xCA: parseUpdateContainer(msg); break;
        //case 0xCB: parseBrowseField(msg); break;
        //case 0xCC: parseSeekInContainer(msg); break;

        //case 0xCD: break; // request inspect window

        case 0xD2: addGameTask([playerID = player->getID()]() { g_game.playerRequestOutfit(playerID); }); break;


        case 0xD3: parseSetOutfit(msg); break;
        case 0xD4: parseToggleMount(msg); break;
        case 0xDC: parseAddVip(msg); break;
        case 0xDD: parseRemoveVip(msg); break;
        case 0xDE: parseEditVip(msg); break;
        case 0xE6: parseBugReport(msg); break;
        case 0xE7: /* thank you */ break;
        case 0xE8: parseDebugAssert(msg); break;
        case 0xEE: addGameTask([playerID = player->getID()]() { g_game.playerSay(playerID, 0, TALKTYPE_SAY, "", "hi"); }); break;
        //case 0xEF: break; // request store coins transfer
        case 0xF0: addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, [playerID = player->getID()]() { g_game.playerShowQuestLog(playerID); }); break;
        case 0xF1: parseQuestLine(msg); break;
        case 0xF2: parseRuleViolationReport(msg); break;
        case 0xF3: /* get object info */ break;
        /*case 0xF4: parseMarketLeave(); break;
        case 0xF5: parseMarketBrowse(msg); break;
        case 0xF6: parseMarketCreateOffer(msg); break;
        case 0xF7: parseMarketCancelOffer(msg); break;
        case 0xF8: parseMarketAcceptOffer(msg); break;
        case 0xF9: parseModalWindowAnswer(msg); break;*/



        default:
            // std::cout << "Player: " << player->getName() << " sent an unknown packet header: 0x" << std::hex << static_cast<uint16_t>(recvbyte) << std::dec << "!" << std::endl;
            break;
    }

    if (msg.isOverrun()) {
        disconnect();
    }
}

is there a byte that is wrong?
 
are you sure this is an 8.6 source? there are many packets from 8.6+ (parseToggleMount for example)
check this as example of a working protocolgame code:
Is 8.0 but. I'm tryin to change to 8.6 by personal reasons, everything seems ok, excluding that I can't walk, do you have an idea of what could be?
 
Problem solved the problem was located in
Lua:
    bool XTEA_decrypt(NetworkMessage& msg, const xtea::round_keys& key)
now im able to walk
 
Last edited:
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