josesaucedo
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- Jun 21, 2013
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Hello, can someone help me, I have this problem.
For a strange reason, it does not respect the 30% probability since each blow that the wand applies is paralyzed, in reality it is as if it had a 100% chance
For a strange reason, it does not respect the 30% probability since each blow that the wand applies is paralyzed, in reality it is as if it had a 100% chance
Lua:
local percent = 30 --- Chance Percent for Paralyse
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 38)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, 31)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -19.9, -85, -20.6, 85)
local condition = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 2000)
setConditionParam(condition, CONDITION_PARAM_SPEED, -2000)
setConditionFormula(condition, -1.0, 0, -1.0, 0)
setCombatCondition(combat, condition)
function onUseWeapon(cid, var)
if isCreature(variantToNumber(var)) then
if percent >= math.random(1,100) then
doAddCondition(variantToNumber(var), condition)
end
end
return doCombat(cid, combat, var)
end