help with an script edit
hey i have Molinero's hookshot script and was wonderin if there would be any way to edit it so that it was a creatures spell script? and it instead of hooking onto items with action id 11111, hooked onto players and braught the players to it? so that they couldnt escape?, also the other idea was to maybe set it to hook all players withing 6 squares of it and bring them to the creature that used it?.... probly impossible lol. im propper noob at this been hosting, learning to script for about a week lol. well anyway if any1 can help with this heres Molinero's original script
maybe do damage on contact with player aswell?
thanx in advance
8.42
would prolly also need a bit of coding that allows the monster to use the script. please say if its impossible
hey i have Molinero's hookshot script and was wonderin if there would be any way to edit it so that it was a creatures spell script? and it instead of hooking onto items with action id 11111, hooked onto players and braught the players to it? so that they couldnt escape?, also the other idea was to maybe set it to hook all players withing 6 squares of it and bring them to the creature that used it?.... probly impossible lol. im propper noob at this been hosting, learning to script for about a week lol. well anyway if any1 can help with this heres Molinero's original script
PHP:
-- >> Stuff --
local reqActnId = 11111 -- Action id the hookshot will work on
local maxDstnce = 6 -- Max hookshot stretch lenght (in SQ)
-- Stuff << --
function grappleAnim(parameters)
if (parameters.counter == 10) then
local fromPosition = getCreaturePosition(parameters.cid)
doTeleportThing(parameters.cid, parameters.toPosition, FALSE)
doSendMagicEffect(fromPosition, CONST_ME_POFF)
return TRUE
end
parameters.counter = parameters.counter + 1
doSendDistanceShoot(getCreaturePosition(parameters.cid), parameters.toPosition, CONST_ANI_THROWINGSTAR)
doSendDistanceShoot(getCreaturePosition(parameters.cid), parameters.toPosition, CONST_ANI_ARROW)
doSendDistanceShoot(getCreaturePosition(parameters.cid), parameters.toPosition, CONST_ANI_SMALLSTONE)
addEvent(grappleAnim, 100, parameters)
end
local useWorms = FALSE
local waterIds = {493, 4608, 4609, 4610, 4611, 4612, 4613, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625}
function onUse(cid, item, fromPosition, itemEx, toPosition)
if isInArray(waterIds, itemEx.itemid) == TRUE then
if itemEx.itemid ~= 493 then
if useWorms == FALSE or useWorms == TRUE and doPlayerRemoveItem(cid, ITEM_WORM, 1) == TRUE then
if math.random(1, (100 + (getPlayerSkill(cid, SKILL_FISHING) / 10))) <= getPlayerSkill(cid, SKILL_FISHING) then
doPlayerAddItem(cid, ITEM_FISH, 1)
end
doPlayerAddSkillTry(cid, SKILL_FISHING, 1)
end
end
doSendMagicEffect(toPosition, CONST_ME_LOSEENERGY)
return TRUE
end
if (itemEx.actionid == reqActnId and getDistanceBetween(getCreaturePosition(cid), toPosition) <= maxDstnce) then
doSendDistanceShoot(fromPosition, toPosition, CONST_ANI_HUNTINGSPEAR)
doSendMagicEffect(toPosition, CONST_ME_BLOCKHIT)
local parameters = {cid = cid, toPosition = toPosition, counter = 0}
addEvent(grappleAnim, 100, parameters)
else
doPlayerSendCancel(cid, "Nothing to hook to in range.")
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_POFF)
end
return TRUE
end
thanx in advance
8.42
would prolly also need a bit of coding that allows the monster to use the script. please say if its impossible
Last edited: