Players are able to loot all four items after they complete the quest. Could someone give me a little help please? Here's my code:
Code:
-- annihilator lever
local config = {
monster = "Annihilator Demon",
positions = {
{x=525, y=768, z=14}, {x=527, y=768, z=14}, {x=529, y=770, z=14},
{x=530, y=770, z=14}, {x=528, y=772, z=14}, {x=526, y=772, z=14}
}
}
function onUse(cid, item, frompos, item2, topos)
local dzwignia = os.clock()
if item.uid == 7000 and item.itemid == 1945 then
local player1pos = {x=525, y=770, z=12, stackpos=253}
local player1 = getThingfromPos(player1pos)
local player2pos = {x=526, y=770, z=12, stackpos=253}
local player2 = getThingfromPos(player2pos)
local player3pos = {x=527, y=770, z=12, stackpos=253}
local player3 = getThingfromPos(player3pos)
local player4pos = {x=528, y=770, z=12, stackpos=253}
local player4 = getThingfromPos(player4pos)
if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then
local queststatus1 = getPlayerStorageValue(player1.uid,7000)
local queststatus2 = getPlayerStorageValue(player2.uid,7000)
local queststatus3 = getPlayerStorageValue(player3.uid,7000)
local queststatus4 = getPlayerStorageValue(player4.uid,7000)
if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 then
local nplayer1pos = {x=525, y=770, z=14}
local nplayer2pos = {x=526, y=770, z=14}
local nplayer3pos = {x=527, y=770, z=14}
local nplayer4pos = {x=528, y=770, z=14}
doSendMagicEffect(player1pos,2)
doSendMagicEffect(player2pos,2)
doSendMagicEffect(player3pos,2)
doSendMagicEffect(player4pos,2)
for i = 1, table.maxn(config.positions) do
doSummonCreature(config.monster, config.positions[i])
end
doTeleportThing(player1.uid,nplayer1pos)
doTeleportThing(player2.uid,nplayer2pos)
doTeleportThing(player3.uid,nplayer3pos)
doTeleportThing(player4.uid,nplayer4pos)
doSendMagicEffect(nplayer1pos,10)
doSendMagicEffect(nplayer2pos,10)
doSendMagicEffect(nplayer3pos,10)
doSendMagicEffect(nplayer4pos,10)
doTransformItem(item.uid,item.itemid+1)
else
doPlayerSendCancel(cid,"Alguem no seu time jah fez a quest.")
end
else
doPlayerSendCancel(cid,"You need 4 players to do Annihilator.")
end
elseif item.uid ==7000 and item.itemid == 1946 then
if (dzwignia - os.clock()) > 60 then
doTransformItem(item.uid,item.itemid-1)
end
if getPlayerAccess(cid) > 0 then
doTransformItem(item.uid,item.itemid-1)
end
elseif item.uid == 5001 then
queststatus = getPlayerStorageValue(cid,7000)
if queststatus == -1 then
doPlayerSendTextMessage(cid,24,"You have chosen the Skullcracker Armor.")
doPlayerAddItem(cid,8889,1)
setPlayerStorageValue(cid,7000,1)
else
doPlayerSendTextMessage(cid,22,"The chest is empty.")
end
elseif item.uid == 5002 then
queststatus = getPlayerStorageValue(cid,7000)
if queststatus == -1 then
doPlayerSendTextMessage(cid,24,"You have chosen the Spirit Cloak.")
doPlayerAddItem(cid,8870,1)
setPlayerStorageValue(cid,7000,1)
else
doPlayerSendTextMessage(cid,22,"The chest is empty.")
end
elseif item.uid == 5003 then
queststatus = getPlayerStorageValue(cid,7000)
if queststatus == -1 then
doPlayerSendTextMessage(cid,24,"You have chosen the Master Archer's Armor.")
doPlayerAddItem(cid,8888,1)
setPlayerStorageValue(cid,7000,1)
else
doPlayerSendTextMessage(cid,22,"The chest is empty.")
end
elseif item.uid == 5004 then
queststatus = getPlayerStorageValue(cid,7000)
if queststatus == -1 then
doPlayerSendTextMessage(cid,24,"You have chosen the Robe of the Underworld.")
doPlayerAddItem(cid,8890,1)
setPlayerStorageValue(cid,7000,1)
else
doPlayerSendTextMessage(cid,22,"The chest is empty.")
end
end
return TRUE
end