naod123456
Wazzaap
- Joined
- Mar 28, 2013
- Messages
- 242
- Reaction score
- 4
In my server pepole hit like 200-300 if they got 90 m lv and i whanna take it down so they hit like 170-215
Terra wave script:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_SMALLPLANTS)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_EARTH)
function onGetFormulaValues(cid, level, maglevel)
min = -(level * 0.25 + maglevel * 3.3) * 1.0
max = -(level * 0.50 + maglevel * 7.05) * 1.0
return min, max
end
setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local area = createCombatArea(AREA_SQUAREWAVE5, AREADIAGONAL_SQUAREWAVE5)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Vis hur script:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
function onGetFormulaValues(cid, level, maglevel)
min = -(level * 0.3 + maglevel * 4.1) * 0.80
max = -(level * 0.65 + maglevel * 7.85) * 0.75
return min, max
end
setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local area = createCombatArea(AREA_SQUAREWAVE5, AREADIAGONAL_SQUAREWAVE5)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Terra wave script:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_SMALLPLANTS)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_EARTH)
function onGetFormulaValues(cid, level, maglevel)
min = -(level * 0.25 + maglevel * 3.3) * 1.0
max = -(level * 0.50 + maglevel * 7.05) * 1.0
return min, max
end
setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local area = createCombatArea(AREA_SQUAREWAVE5, AREADIAGONAL_SQUAREWAVE5)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Vis hur script:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
function onGetFormulaValues(cid, level, maglevel)
min = -(level * 0.3 + maglevel * 4.1) * 0.80
max = -(level * 0.65 + maglevel * 7.85) * 0.75
return min, max
end
setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local area = createCombatArea(AREA_SQUAREWAVE5, AREADIAGONAL_SQUAREWAVE5)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end