Dankoo
Active Member
- Joined
- Sep 4, 2010
- Messages
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Hello,
I have this AFK system, and I would like it to remove afk status if player moves.
In the original script there was a "doCreatureSetNoMove(cid, true)" when player uses !afk on, but that opens breaches to trap and stuff
Here's my script now, I've removed SetNoMove, but I need to remove AFK status if player walks:
talkactions/afk.lua
creaturescripts/afk.lua
Any suggestions?
Thanks!
I have this AFK system, and I would like it to remove afk status if player moves.
In the original script there was a "doCreatureSetNoMove(cid, true)" when player uses !afk on, but that opens breaches to trap and stuff
Here's my script now, I've removed SetNoMove, but I need to remove AFK status if player walks:
talkactions/afk.lua
LUA:
local time = 3 -- Seconds
local say_events = {}
local function SayText(cid)
if isPlayer(cid) == TRUE then
if say_events[getPlayerGUID(cid)] ~= nil then
if isPlayer(cid) == TRUE then
doSendAnimatedText(getPlayerPosition(cid),"AFK", math.random(01,255))
end
say_events[getPlayerGUID(cid)] = addEvent(SayText, time * 1000 / 2, cid)
end
end
return TRUE
end
local storage = 38417
function onSay(cid, words, param, channel)
local afkCheck = getPlayerStorageValue(cid, storage)
if(param == "") then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Command param required.")
return TRUE
end
if (param == "on") then
if (afkCheck == -1) then
if (isPlayer(cid) == TRUE) then
doSendAnimatedText(getPlayerPosition(cid),"AFK", math.random(01,255))
end
say_events[getPlayerGUID(cid)] = addEvent(SayText, time * 1000, cid)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "You are now AFK.")
setPlayerStorageValue(cid, storage, 1)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You are already AFK.")
end
elseif (param == "off") then
stopEvent(say_events[getPlayerGUID(cid)])
say_events[getPlayerGUID(cid)] = nil
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Welcome Back!")
setPlayerStorageValue(cid, storage, -1)
end
return TRUE
end
creaturescripts/afk.lua
LUA:
function onLogout(cid)
if getPlayerStorageValue(cid, 38417) > 0 then
setPlayerStorageValue(cid, 38417, -1)
end
return TRUE
end
Any suggestions?
Thanks!