Hi i have
function onKill(cid, target)
doPlayerAddLevel(cid, 1)
end
on server. and i have 1 problem.
when i exit log on one char (in a fire field), log in on another and kill that char, then he gets 0 hp, and keeps dying so i get about 200 levels.
is there any way to prevent this??
function onKill(cid, target)
doPlayerAddLevel(cid, 1)
end
on server. and i have 1 problem.
when i exit log on one char (in a fire field), log in on another and kill that char, then he gets 0 hp, and keeps dying so i get about 200 levels.
is there any way to prevent this??