I am writting npc which will doTeleport Player to xxxx place if player has storage xxxx?
but it doesnt teleport player :/ i dont know why help me
PHP:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local temple = {x=896, y=992, y=7}
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
if(msgcontains(msg, 'travel') or msgcontains(msg, 'offer')) then
selfSay('I can take you to {Temple} if you have done arena quest.', cid)
end
if(msgcontains(msg, 'temple') or msgcontains(msg, 'temple')) then
selfSay('Do you want to travel to temple?', cid)
talkState[talkUser] = 1
elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then
if getPlayerStorageValue(cid, 7052) == 21 then
doTeleportThing(cid, temple)
doSendMagicEffect(temple, 10)
selfSay('Here you are.', cid)
else
selfSay('Sorry, have not done arena quest.', cid)
doTeleportThing(cid, temple)
doSendMagicEffect(temple, 10)
end
talkState[talkUser] = 0
elseif(msgcontains(msg, 'no') and isInArray({1}, talkState[talkUser]) == TRUE) then
talkState[talkUser] = 0
selfSay('Then stay here..', cid)
doTeleportThing(cid, temple)
doSendMagicEffect(temple, 10)
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
but it doesnt teleport player :/ i dont know why help me