ricotjeh
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- Apr 21, 2009
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Hey,
- - - Updated - - -
Just used different keywords to solve the problem. "help" to start the quest and initiate quest status report. and "YES" to answer to quest status reports.
- - -Solved - - -
Im making a npc who, Greets with the given .XML greeting wich asks if you need some help, wich basicly gets answered by YES.
when first said "yes" (determined by playerStorage), he should say what he wants, give a sword and set storage to 1, when back from quest, he should then respond to "yes" with: So you got my feathers? wich in his turn gets responded to with yes. the rest is important, because i think my problem is that the npc/script dont receive/read My text ingame.
Can anyone, rookie or pro, help me out a hand?
Im using TFS mystic spirit: 0.2.14
Update ---- Solved ------
Here is the code i solved, feel free to use it:
- - - Updated - - -
BumpedieBump
- - - Updated - - -
Just used different keywords to solve the problem. "help" to start the quest and initiate quest status report. and "YES" to answer to quest status reports.
- - -Solved - - -
Im making a npc who, Greets with the given .XML greeting wich asks if you need some help, wich basicly gets answered by YES.
when first said "yes" (determined by playerStorage), he should say what he wants, give a sword and set storage to 1, when back from quest, he should then respond to "yes" with: So you got my feathers? wich in his turn gets responded to with yes. the rest is important, because i think my problem is that the npc/script dont receive/read My text ingame.
Can anyone, rookie or pro, help me out a hand?
Im using TFS mystic spirit: 0.2.14
Update ---- Solved ------
Here is the code i solved, feel free to use it:
Lua:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
npcHandler:addModule(FocusModule:new())
NpcSystem.parseParameters(npcHandler)
function creatureSayCallback(cid, type, msg)
local featherid = 5890
local amount = 10
local storage = 7171
local getstorage = getPlayerStorageValue(cid, storage)
local sword = 2376
if msgcontains(msg, 'help') then
if getstorage <1
then
npcHandler:say("I see you are trying to get past this point. i could help you since i am a mage, But i am in need of some Feathers first! get me 10 and i will help u out!", cid)
doPlayerAddItem(cid, sword, 1)
setPlayerStorageValue(cid, storage, 1)
elseif getstorage == 1
then
npcHandler:say("So, you got my Feathers?", cid)
elseif getstorage == 2
then
npcHandler:say("Just ask for a teleport when you are ready", cid)
end
end
if(msgcontains(msg, 'yes') and getstorage == 1) then
if doPlayerRemoveItem(cid, featherid, amount) == TRUE then
doSendMagicEffect(getCreaturePosition(cid), 13)
npcHandler:say('Thanks for helping! Ask me for a teleport when you are ready, a TIP! You might find something before you leave!', cid)
setPlayerStorageValue(cid, storage, 2)
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Quest completed: A Helping Hand.")
elseif doPlayerRemoveItem(cid, featherid, amount) == FALSE then
npcHandler:say('You dont have enough feathers yet', cid)
talkState = 0
end
end
if msgcontains(msg, 'teleport') then
if getstorage == 2 then
doTeleportThing(cid, {x=5979, y=5991, z=7})
doSendMagicEffect(getCreaturePosition(cid), 13)
npcHandler:say('Good Luck!', cid)
elseif getstorage <2 then
npcHandler:say('i wont do that yet, get me what i want first!', cid)
end
end
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule)
- - - Updated - - -
BumpedieBump
Last edited: