therrax
Member
- Joined
- Jul 12, 2012
- Messages
- 262
- Solutions
- 1
- Reaction score
- 11
This script sell mount immediately.
You lost "..t.price.." gp! for mount!"
How to add request for example?
"Want you pay x for y mount?"
Please need help
You lost "..t.price.." gp! for mount!"
How to add request for example?
"Want you pay x for y mount?"
Please need help
Code:
local table = {
["Widow Queen"] = {price = 0, id = 1},
["Racing Bird"] = {price = 0, id = 2},
["War Bear"] = {price = 0, id = 3},
["Black Sheep"] = {price = 0, id = 4},
["Midnight Panther"] = {price = 0, id = 5},
["Draptor"] = {price = 0, id = 6},
["Titanica"] = {price = 0, id = 7},
["Tin Lizzard"] = {price = 0, id = 8},
["Blazebringer"] = {price = 0, id = 9},
["Rapid Boar"] = {price = 0, id = 10},
["Stampor"] = {price = 0, id = 11},
["Undead Cavebear"] = {price = 0, id = 12}
}
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
if table[msg] then
local t = table[msg]
talkState[talkUser] = 1
if getPlayerPremiumDays(cid) >= 1 then
if not getPlayerMount(cid, t.id) then
if doPlayerRemoveMoney(cid, t.cena) then
doPlayerAddMount(cid, t.id)
selfSay("You lost "..t.price.." gp! for mount!", cid)
talkState[talkUser] = 0
else
selfSay("Sorry, you do not have enough money!", cid)
talkState[talkUser] = 0
end
else
selfSay("You already have this mount!", cid)
talkState[talkUser] = 0
end
else
selfSay("You must be Premium!", cid)
talkState[talkUser] = 0
end
else
selfSay('What? Please told me a correct name of mount!', cid)
talkState[talkUser] = 0
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())