Thorn
Spriting since 2013
Hello guys, im trying to make some formulas to 3 different spells, one for paladins, one for knights and the other one for mages, so here is my formula por paladins:
the formula was working great, with the damage i was aiming for, but i notice skills or maglevel have so much importance there, like when i used utito tempo san the damage of this spell went way too high, could anyone help me balance a little this formula? let the level be the most important plz??
or maybe in this already made formula i have
make the lvl more important so like from lvl 100 to lvl 200 you see a difference of 500 damage, this actually would be awesome plz
SOLVED it in private, @4drik helped me, this is the formula in case anyone needs it:
Code:
function onGetFormulaValues(player, skill, maglevel)
local level = player:getLevel()
local min = ((skill*level*maglevel)/2050)
local max = ((skill*level*maglevel)/1950)
return -min, -max
end
the formula was working great, with the damage i was aiming for, but i notice skills or maglevel have so much importance there, like when i used utito tempo san the damage of this spell went way too high, could anyone help me balance a little this formula? let the level be the most important plz??
or maybe in this already made formula i have
Code:
local min = ((skill + 1734) / 1865) * 1565 + (level / 1534)
local max = (skill + 1623) + (level / 1521 * 1834)
make the lvl more important so like from lvl 100 to lvl 200 you see a difference of 500 damage, this actually would be awesome plz
SOLVED it in private, @4drik helped me, this is the formula in case anyone needs it:
Code:
function onGetFormulaValues(player, skill)
local level = player:getLevel()
local min = 10+skill*3.0 + level*4.3
local max = 20+skill*3.3 + level*4.6
return -min, -max
end
Last edited: