I got this error
what does it mean and how to fix it?
what does it mean and how to fix it?
PHP:
function onUse(cid, item, fromPosition, itemEx, toPosition)
if(getPlayerCustomFlagValue(cid, PlayerCustomFlag_GamemasterPrivileges) == TRUE) then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You are not allowed to get rewards from quests.")
return TRUE
end
if isInArray({1990, 2400, 2431, 2494}, item.uid) == TRUE then
if getPlayerStorageValue(cid, 30015) < 0 then
if getPlayerFreeCap(cid) >= getItemWeightById(item.uid, 1, FALSE) then
if item.uid == 1990 then
local container = doPlayerAddItem(cid, 1987, 1)
doAddContainerItem(container, 2326, 1)
else
doPlayerAddItem(cid, item.uid, 1)
end
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'You have found a ' .. getItemNameById(item.uid) .. '.')
setPlayerStorageValue(cid, 30015, 1)
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'You have found a ' .. getItemNameById(item.uid) .. ' weighing ' .. getItemWeightById(item.uid, 1, FALSE) .. ' oz it\'s too heavy.')
end
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It is empty.")
end
end
for _, questTable in pairs(questList) do
if(isInArray({questTable.uniqueId}, item.uid) == TRUE) then
if(getPlayerStorageValue(cid, questTable.uniqueId) < 0) then
if(getPlayerLevel(cid) < questTable.neededLevel) then
doPlayerSendCancel(cid, "You need to have " .. questTable.neededLevel .. " level to open this chest")
return TRUE
end
local itemWeight = getItemWeightById(questTable.itemReward, 1, FALSE)
if(getPlayerFreeCap(cid) < itemWeight) then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'You have found a ' .. getItemNameById(questTable.itemReward) .. ' weighing ' .. itemWeight .. ' oz it\'s too heavy.')
return TRUE
end
if(questTable.experience > 0 and questTable.itemReward > 0) then
doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "You have found " .. getItemArticleById(questTable.itemReward) .. " " .. getItemNameById(questTable.itemReward) .. " and gained " .. questTable.experience .. " experience points.")
doPlayerAddItem(cid, questTable.itemReward, 1)
doPlayerAddExp(cid, questTable.experience)
doSendAnimatedText(getPlayerPosition(cid), '' .. questTable.experience .. '', 215)
elseif(questTable.experience == 0) then
doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "You have found " .. getItemArticleById(questTable.itemReward) .. " " .. getItemNameById(questTable.itemReward) .. ".")
doPlayerAddItem(cid, questTable.itemReward, 1)
elseif(questTable.itemReward == 0) then
doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "You have gained " .. questTable.experience .. " experience points.")
doPlayerAddExp(cid, questTable.experience)
doSendAnimatedText(getPlayerPosition(cid), '' .. questTable.experience .. '', 215)
end
setPlayerStorageValue(cid, questTable.uniqueId, 1)
return TRUE
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It is empty.")
end
else
return FALSE
end
end
return TRUE
end
Last edited: