QuickLearner
New Member
- Joined
- Mar 20, 2018
- Messages
- 22
- Reaction score
- 2
Hello,
I saw this behavior on different OTS and I want to try reproduce it on mine.
So the functionality is that based on the current quest progress NPC can be shown in couple places.
For example:
NPC meet in city have dialog like : Let`s meet in the forest
user still see this NPC in the city but when I go to the forest the NPC is there and only this player can speak to this NPC.
I understand that there are just couple NPC`s with the same name and look but how show/hide NPC based on player storage value?
Or maybe I am completely wrong and this is working somehow different?
Thank for any suggestions.
I saw this behavior on different OTS and I want to try reproduce it on mine.
So the functionality is that based on the current quest progress NPC can be shown in couple places.
For example:
NPC meet in city have dialog like : Let`s meet in the forest
user still see this NPC in the city but when I go to the forest the NPC is there and only this player can speak to this NPC.
I understand that there are just couple NPC`s with the same name and look but how show/hide NPC based on player storage value?
Or maybe I am completely wrong and this is working somehow different?
Thank for any suggestions.