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high ids nekiro 8.6

Abdelmaksod

Banned User
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Oct 26, 2018
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i use nekiro downgraded tfs 8.6 and i have downgraded scripts from high clients and cleaned every high item id inside them manually but what is going to happen if i forgot some high ids in movements or actions?
like this example below it will return false? or return error on console? or crash server? or do nothing? i just want to know how safe its if i forgot some ids higher than the ones in items.otb and items.xml
player:addItem(99999, 1)
item:transform(99999)
Game.createItem(99999, 1, fromPosition)
player:addItemEx(99999, 1)
can someone post all add item and create item and make item functions so i can look again if i missed some of them? or there more easy method to check and remove all high ids?
or add script to global.lua or libs like when creating item.itemid > 12660 return false
this is the server i use
Post automatically merged:

i click mark as solved mistaken
#sorry
 
i use nekiro downgraded tfs 8.6 and i have downgraded scripts from high clients and cleaned every high item id inside them manually but what is going to happen if i forgot some high ids in movements or actions?
like this example below it will return false? or return error on console? or crash server? or do nothing? i just want to know how safe its if i forgot some ids higher than the ones in items.otb and items.xml
player:addItem(99999, 1)
item:transform(99999)
Game.createItem(99999, 1, fromPosition)
player:addItemEx(99999, 1)
can someone post all add item and create item and make item functions so i can look again if i missed some of them? or there more easy method to check and remove all high ids?
or add script to global.lua or libs like when creating item.itemid > 12660 return false
this is the server i use
Post automatically merged:

i click mark as solved mistaken
#sorry
What about you trying it for yourself? You just listed the commands that you want to test, so how about you plug them into your editor and give them a shot?
 
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