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Compiling Hit randomizing! Source edit?

richux

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Hello! How can I change the randomize of a weapon? Fox example: I want so assassin stars would hit only min: 300hp and max: 500hp
Do I need to edit source?

ty!
 
weapons/scripts/ create assassin star.lua -> see other arrow scripts -> customize -> save -> add to weapons.xml -> save -> done.
 
hummm yeah, had something like that in my mind before. Oke, I will give it a try.

EDIT:
COMBAT_FORMULA_SKILL - does that mean these numbers will multiple damage depending on skills?:

LUA:
setCombatFormula(combat, COMBAT_FORMULA_SKILL, 0, 0, 5.0, 0)
Why so fucking much multiplayers? :o


these are strange too:
LUA:
addDamageCondition(condition, 4, 2000, -2)
addDamageCondition(condition, 6, 2000, -1)

What does condition mean?

However, I will keep changing these numbers till ill understand how to balance the damage

EDIT2:Afff! Weapon reloading type doesnt work ! FFS!
 
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