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Action Hota and full Hota

Evil Hero

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TFS Developer
Joined
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Hello :D

the following script is 100% made by myself i thought some people maybe wanted this....

first open actions.xml and put this in

Code:
<action uniqueid="[COLOR="Red"]3330[/COLOR]" script="ancienthelmet.lua"/>
<action uniqueid="[COLOR="Red"]3331[/COLOR]" script="fullancient.lua"/>
red = changeable

save and close the file

then make a new file called "ancienthelmet.lua" it goes into /actions/scripts
Code:
--Ancient Helmet Quest by Evil Hero--

function onUse(cid, item, frompos, item2, topos)
piece1pos = {[COLOR="Red"]x=826, y=1088, z=7,[/COLOR] stackpos=1}
piece2pos = {[COLOR="Red"]x=827, y=1088, z=7,[/COLOR] stackpos=1}
piece3pos = {[COLOR="Red"]x=828, y=1088, z=7,[/COLOR] stackpos=1}
piece4pos = {[COLOR="Red"]x=829, y=1088, z=7,[/COLOR] stackpos=1}
piece5pos = {[COLOR="Red"]x=830, y=1088, z=7,[/COLOR] stackpos=1}
piece6pos = {[COLOR="Red"]x=831, y=1088, z=7,[/COLOR] stackpos=1}
piece7pos = {[COLOR="Red"]x=832, y=1088, z=7,[/COLOR] stackpos=1}
helmetpos = {[COLOR="Red"]x=829, y=1089, z=7,[/COLOR] stackpos=1}
getpiece1 = getThingfromPos(piece1pos)
getpiece2 = getThingfromPos(piece2pos)
getpiece3 = getThingfromPos(piece3pos)
getpiece4 = getThingfromPos(piece4pos)
getpiece5 = getThingfromPos(piece5pos)
getpiece6 = getThingfromPos(piece6pos)
getpiece7 = getThingfromPos(piece7pos)
gethelmet = getThingfromPos(helmetpos)



if item.uid == [COLOR="Red"]3330[/COLOR] and item.itemid == 1945 and getpiece1.itemid == 2335 and getpiece2.itemid == 2336 and getpiece3.itemid == 2337 and getpiece4.itemid == 2338 and getpiece5.itemid == 2339 and getpiece6.itemid == 2340 and getpiece7.itemid == 2341 then
 doRemoveItem(getpiece1.uid,1)
doSendMagicEffect(piece1pos,23)
 doRemoveItem(getpiece2.uid,1)
doSendMagicEffect(piece2pos,23)
 doRemoveItem(getpiece3.uid,1)
doSendMagicEffect(piece3pos,23)
 doRemoveItem(getpiece4.uid,1)
doSendMagicEffect(piece4pos,23)
 doRemoveItem(getpiece5.uid,1)
doSendMagicEffect(piece5pos,23)
 doRemoveItem(getpiece6.uid,1)
doSendMagicEffect(piece6pos,23)
 doRemoveItem(getpiece7.uid,1)
doSendMagicEffect(piece7pos,23)
 doCreateItem(2342,1,helmetpos)
doSendMagicEffect(gethelmet,23)
 else
doPlayerSendTextMessage(cid,22,"You have to put the Pieces on the right Place ;)")
end
return 1
end

red = changeable

and here is the script for the full helmet!
make a new file called "fullancient.lua" it goes into actions/scripts

Code:
--Full Ancient Helmet Quest by Evil Hero--

function onUse(cid, item, frompos, item2, topos)
oldhelmetpos = {[COLOR="Red"]x=827, y=1083, z=7,[/COLOR] stackpos=1}
newhelmetpos = {[COLOR="Red"]x=829, y=1083, z=7,[/COLOR] stackpos=1}
rubypos = {[COLOR="Red"]x=831, y=1083, z=7,[/COLOR] stackpos=1}
getoldhelmet = getThingfromPos(oldhelmetpos)
getnewhelmet = getThingfromPos(newhelmetpos)
getruby = getThingfromPos(rubypos)




if item.uid == [COLOR="Red"]3331[/COLOR] and item.itemid == 1945 and getoldhelmet.itemid == 2342 and getruby.itemid == [COLOR="RoyalBlue"]2156[/COLOR] then
 doRemoveItem(getoldhelmet.uid,1)
doSendMagicEffect(oldhelmetpos,23)
 doRemoveItem(getruby.uid,1)
doSendMagicEffect(rubypos,23)
 doCreateItem(2343,1,newhelmetpos)
doSendMagicEffect(getnewhelmet,23)
 else
doPlayerSendTextMessage(cid,22,"You need a Big Ruby to incrase your Helmet!")
end
return 1
end

red = changeable
blue = the item which you want to set as the Ruby!

That are the 2 scripts if there are still questions just ask!

yours Evil Hero,
 
I don't get what you mean with Crafting System but do what you like with it i don't mind ^^
 
Like well I want to try and make a system like RL Tibia and the new weapons. Place Enchanted Ruby here and Spike Sword there, and get the Spike Sword with FiRE Damage. I will have to wait until someone comes out with the actual system, but mine i want simple but nice.
 
If i wouldn't work on Boots of waterwalking then i would help you with your script :) but still if you need some help feel free to ask me
 
i want the real 1 where you can walk over water but i will make a limit that a player just can walk on special water id so no 1 can walk to the end of map xD
 
i want the real 1 where you can walk over water but i will make a limit that a player just can walk on special water id so no 1 can walk to the end of map xD

Hehe yea. An easy way is to allow them to walk off of a edge. Look \/

6wmnltc.jpg


And then just put trees around the borders so they cant come up anywhere they want to.
 
This script is probably older than u moron, Ive had the same since tibia 7.6 OTS. You didnt even change any of names given. (e.g. getpiecex)
 
I don't really care if you think I'm a thief or not but i know for sure that I made this myself,

so go ahead and flame me but think carefully about what your going to say ;)

yours Evil Hero,
 
That this has been made before doesn't means he didn't made it himself.

Anyways, I don't think anybody released it here, so good job Evil Hero.

EDIT: 100th post!
 
This script is probably older than u moron, Ive had the same since tibia 7.6 OTS. You didnt even change any of names given. (e.g. getpiecex)

I made one long time ago, but it doesn't seem to be the same :p Also mine was more newbish, since I were newb too (23rd February 2006, 15:25)... I don't dare post the URL since it's on ****** and I dunno if it's disliked xD

Anyways, nice job ;)
 
Awesome code. I suppouse that I will use it. Thank you for sharing.

Cmon, this thread deserves more replies..
 
Thx for the replies guys.. :p

I'll post later the advanced version of this ^^

yours Evil Hero,
 
Shortened "ancienthelmet.lua" down abit, hope you don't mind ;)
PHP:
--Ancient Helmet Quest by Evil Hero--

local piece = {
	{x=826, y=1088, z=7},
	{x=827, y=1088, z=7},
	{x=828, y=1088, z=7},
	{x=829, y=1088, z=7},
	{x=830, y=1088, z=7},
	{x=831, y=1088, z=7},
	{x=832, y=1088, z=7}
}
local helmetpos = {x=829, y=1089, z=7}

function onUse(cid, item, frompos, item2, topos)
	for i=1, #piece do
		piece[i].stackpos = 1
		getpiece[i] = getThingfromPos(piece[i])
	end
	local gethelmet = getThingfromPos(helmetpos)
	if item.uid == 3330 and item.itemid == 1945 then
		if getpiece1.itemid == 2335 and getpiece2.itemid == 2336 and getpiece3.itemid == 2337 and getpiece4.itemid == 2338 and getpiece5.itemid == 2339 and getpiece6.itemid == 2340 and getpiece7.itemid == 2341 then
			for i=1, #piece do
				doRemoveItem(getpiece[i].uid, 1)
				doSendMagicEffect(piece[i], 23)
			end
			doCreateItem(2342, 1, helmetpos)
			doSendMagicEffect(gethelmet, 23)
		else
			doPlayerSendTextMessage(cid, 22, "You have to put the Pieces on the right Place ;)")
		end
	end
	return 1
end

NOTE: UNTESTED CODE
 
Last edited:
It's totaly fine with me but you forgot something ^^

Code:
--Ancient Helmet Quest by Evil Hero and Colandus--

local piece = {
    {x=826, y=1088, z=7},
    {x=827, y=1088, z=7},
    {x=828, y=1088, z=7},
    {x=829, y=1088, z=7},
    {x=830, y=1088, z=7},
    {x=831, y=1088, z=7},
    {x=832, y=1088, z=7}
}
local helmetpos = {x=829, y=1089, z=7}

function onUse(cid, item, frompos, item2, topos)
    for i=1, #piece do
        piece[i].stackpos = 1
        getpiece[i] = getThingfromPos(piece[i])
    end
    local gethelmet = getThingfromPos(helmetpos)
    if item.uid == 3330 and item.itemid == 1945 then
        if getpiece1.itemid == 2335 and getpiece2.itemid == 2336 and getpiece3.itemid == 2337 and getpiece4.itemid == 2338 and getpiece5.itemid == 2339 and getpiece6.itemid == 2340 and getpiece7.itemid == 2341 then
            for i=1, #piece do
                doRemoveItem(getpiece[i].uid, 1)
                doSendMagicEffect(piece[i], 23)
            end
            doCreateItem(2342, 1, helmetpos)
            doSendMagicEffect(gethelmet, 23)
        else
            doPlayerSendTextMessage(cid, 22, "You have to put the Pieces on the right Place ;)")
        end
    end
    return 1
end

yours Evil Hero,
 
Lol, credits doesn't matter to me xD

Here's another fix, note that BOTH are untested, but they look fine to me. What I did on this one is, that you can place the pieces ANYWHERE in the positions, but it'll still work normally, just that order doesn't matter.
PHP:
--Ancient Helmet Quest by Evil Hero-- 

-->>CONFIG<<-- 
local switchUniqueid = 3330 
local piecePositions = { 
    {x=826, y=1088, z=7}, 
    {x=827, y=1088, z=7}, 
    {x=828, y=1088, z=7}, 
    {x=829, y=1088, z=7}, 
    {x=830, y=1088, z=7}, 
    {x=831, y=1088, z=7}, 
    {x=832, y=1088, z=7} 
} 
local helmetPos = {x=829, y=1089, z=7} 
-->>CONFIG<<-- 

function onUse(cid, item, frompos, item2, topos) 
    local foundItems = {} 
    local getPieces = {} 
    for i=1, #piecePositions do 
        piecePositions[i].stackpos = 1 
        getPieces[i] = getThingfromPos(piecePositions[i]) 
        foundItems[i] = getPieces[i].itemid 
    end 
    if (item.uid == switchUniqueid and item.itemid == 1945) then 
        for i=2335, 2341 do 
            if (isInArray(foundItems, i) ~= TRUE) then 
                doPlayerSendTextMessage(cid, 22, "You need to place all needed pieces on the basins.") 
                return FALSE 
            end 
        end 
        for i=1, #piecePositions do 
            doRemoveItem(getPieces[i].uid, 1) 
            doSendMagicEffect(piecePositions[i], 23) 
        end 
        doCreateItem(2342, 1, helmetPos) 
        doSendMagicEffect(helmetPos, 23) 
    end 
    return TRUE 
end

NOTE: UNTESTED CODE
 
Last edited:
Hehe Check your pm's and you will laugh ^^
was about to make a similar script like yours which supports the randomness to :p but thx for the fix will try if it works :thumbup:

yours Evil Hero,
 
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