wevertonvrb
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- Oct 9, 2016
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so guys I would like your help
I would like to make my server's houses save anything that is inside it, no matter the attributes
it can be anything, if it's inside the house, you have to stay there
I found this at iomapserialize.ccp, I made some changes but it generated an error in the save I believe it is on the right path but without success
please tell me where I have to change
I would like to make my server's houses save anything that is inside it, no matter the attributes
it can be anything, if it's inside the house, you have to stay there
I found this at iomapserialize.ccp, I made some changes but it generated an error in the save I believe it is on the right path but without success
please tell me where I have to change
C++:
// Note that these are NEGATED, ie. these are the items that will be saved.
if (! (it.moveable || it.isCarpet () || item-> getDoor () || (item-> getContainer () &&! item-> getContainer () -> empty ()) || it.canWriteText || item-> getBed ())) {
continues;
}