WiLDTuRTLE
Member
- Joined
- Feb 26, 2011
- Messages
- 478
- Reaction score
- 5
Well, when my players lose their house, their items stay in it and the house become nobody so anybody can buys it and get free items ;s
how can i fix that so tthe items go to their dp?
ALSO
[Reflect Damage Spell]
-TOOK 'UTAMO TEMPO' TO WORK ON THIS SPELL. [only changed the red part]
My mind told me that, i need to get damaged to reflect the damage, so i wonder WHAT "condition_param_~~~" to use, any idea?
Thanks To WHOEVER Helps me.<3
how can i fix that so tthe items go to their dp?
ALSO
[Reflect Damage Spell]
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)
local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, 10000)
[COLOR="#FF0000"]setConditionParam(condition, CONDITION_PARAM_PHYSICAL_REFLECTPERCENT, 100)[/COLOR]
setConditionParam(condition, CONDITION_PARAM_BUFF, true)
setCombatCondition(combat, condition)
local disable = createConditionObject(CONDITION_PACIFIED)
setConditionParam(disable, CONDITION_PARAM_TICKS, 10000)
setCombatCondition(combat, disable)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
My mind told me that, i need to get damaged to reflect the damage, so i wonder WHAT "condition_param_~~~" to use, any idea?
Thanks To WHOEVER Helps me.<3
Last edited: