function onDeath(player, corpse, killer, mostDamage, unjustified, mostDamage_unjustified)
local playerName = deathList[1]
if getCreatureName(cid) == 'Mutated Squirrel' then
broadcastMessage("The player "..getCreatureName(playerName).." killed ".. getCreatureName(cid) ..". Congratulations.")
end
return true
end