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how can i make a infinite potions in 10.98?

Kafona

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local config = {
-- strong health potion
[7588] = {health = {min = 280, max = 380}, vocations = {3, 4}, text = 'paladins and knights', level = 50, emptyId = 7634},
-- strong mana potion
[7589] = {mana = {min = 225, max = 355}, vocations = {1, 2, 3}, text = 'sorcerers, druids and paladins', level = 50, emptyId = 7634},
-- great mana potion
[7590] = {mana = {min = 300, max = 420}, vocations = {1, 2}, text = 'sorcerers and druids', level = 80, emptyId = 7635},
-- great health potion
[7591] = {health = {min = 395, max = 530}, vocations = {4}, text = 'knights', level = 80, emptyId = 7635},
-- health potion
[7618] = {health = {min = 125, max = 185}, emptyId = 7636},
-- mana potion
[7620] = {mana = {min = 115, max = 155}, emptyId = 7636},
-- great spirit potion
[8472] = {health = {min = 420, max = 530}, mana = {min = 230, max = 340}, vocations = {3}, text = 'paladins', level = 80, emptyId = 7635},
-- ultimate health potion
[8473] = {health = {min = 550, max = 660}, vocations = {4}, text = 'knights', level = 130, emptyId = 7635},

-- POT NEWS

-- ultimate mana potion 26029
[26029] = {mana = {min = 430, max = 620}, vocations = {1, 2}, text = 'sorcerers and druids', level = 130, emptyId = 7635},

-- Supreme Health Potion 26031
[26031] = {health = {min = 680, max = 880}, vocations = {4}, text = 'knights', level = 200, emptyId = 7635},

-- Ultimate Spirit Potion 26030
[26030] = {health = {min = 480, max = 590}, mana = {min = 280, max = 390}, vocations = {3}, text = 'paladins', level = 130, emptyId = 7635},


-- antidote potion
[8474] = {antidote = true, emptyId = 7636},
-- small health potion
[8704] = {health = {min = 70, max = 90}, emptyId = 7636}
}

local antidote = Combat()
antidote:setParameter(COMBAT_PARAM_TYPE, COMBAT_HEALING)
antidote:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
antidote:setParameter(COMBAT_PARAM_TARGETCASTERORTOPMOST, true)
antidote:setParameter(COMBAT_PARAM_AGGRESSIVE, false)
antidote:setParameter(COMBAT_PARAM_DISPEL, CONDITION_POISON)

local exhaust = Condition(CONDITION_EXHAUST_HEAL)
exhaust:setParameter(CONDITION_PARAM_TICKS, (configManager.getNumber(configKeys.EX_ACTIONS_DELAY_INTERVAL) - 1000))
-- 1000 - 100 due to exact condition timing. -100 doesn't hurt us, and players don't have reminding ~50ms exhaustion.

function onUse(player, item, fromPosition, target, toPosition, isHotkey)
local potion = config[item.itemid]
if not potion then
return true
end

if target.itemid ~= 1 or target.type ~= THING_TYPE_PLAYER then
return false
end

if player:getCondition(CONDITION_EXHAUST_HEAL) then
player:sendTextMessage(MESSAGE_STATUS_SMALL, Game.getReturnMessage(RETURNVALUE_YOUAREEXHAUSTED))
return true
end

if potion.antidote and not antidote:execute(target, Variant(target.uid)) then
return false
end

if (potion.level and player:getLevel() < potion.level)
or (type(potion.vocations) == 'table' and not isInArray(potion.vocations, player:getVocation():getBase():getId()))
and not (player:getGroup():getId() >= 2) then
player:say(string.format('This potion can only be consumed by %s of level %d or higher.', potion.text, potion.level), TALKTYPE_MONSTER_SAY)
return true
end

if type(potion.health) == 'table' and not doTargetCombatHealth(0, target, COMBAT_HEALING, potion.health.min, potion.health.max, CONST_ME_MAGIC_BLUE) then
return false
end

if type(potion.mana) == 'table' and not doTargetCombatMana(0, target, potion.mana.min, potion.mana.max, CONST_ME_MAGIC_BLUE) then
return false
end

player:addAchievementProgress('Potion Addict', 100000)

player:addCondition(exhaust)
doCreatureSayWithRadius(target, 'Aaaah...', TALKTYPE_MONSTER_SAY, 2, 2)

local topParent = item:getTopParent()
if topParent.isItem and (not topParent:isItem() or topParent.itemid ~= 460) then
local parent = item:getParent()
-- if not parent:isTile() and (parent:addItem(potion.emptyId, 1) or topParent:addItem(potion.emptyId, 1)) then
item:remove(1)
return true
--end
end

Game.createItem(potion.emptyId, 1, item:getPosition())
item:remove(1)

return true
end
 
remove:
Code:
item:remove(1)
 
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