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TFS 1.X+ How can update spell based direction? OnTargetTile

zippy

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Feb 1, 2011
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Hi,

how can i update the direction of the the spell?
Lua:
function spellCallback(cid, position, count)
    if Creature(cid) then
        if count > 0 or math.random(0, 1) == 1 then
            position:sendMagicEffect(CONST_ME_HITBYFIRE)
            doAreaCombat(cid, COMBAT_FIREDAMAGE, position, 0, -100, -100, CONST_ME_EXPLOSIONHIT)
        end

        if count < 3 then
            count = count + 1
            addEvent(spellCallback, math.random(1000, 4000), cid, position, count)
        end
    end
end

function onTargetTile(creature, position)
    spellCallback(creature:getId(), position, 0)
end

local combat = Combat()
combat:setArea(createCombatArea(AREA_SQUAREWAVE5, AREADIAGONAL_SQUAREWAVE5))
combat:setCallback(CALLBACK_PARAM_TARGETTILE, "onTargetTile")

function onCastSpell(creature, variant, isHotkey)
    return combat:execute(creature, variant)
end
 
Hi,

how can i update the direction of the the spell?
Lua:
function spellCallback(cid, position, count)
    if Creature(cid) then
        if count > 0 or math.random(0, 1) == 1 then
            position:sendMagicEffect(CONST_ME_HITBYFIRE)
            doAreaCombat(cid, COMBAT_FIREDAMAGE, position, 0, -100, -100, CONST_ME_EXPLOSIONHIT)
        end

        if count < 3 then
            count = count + 1
            addEvent(spellCallback, math.random(1000, 4000), cid, position, count)
        end
    end
end

function onTargetTile(creature, position)
    spellCallback(creature:getId(), position, 0)
end

local combat = Combat()
combat:setArea(createCombatArea(AREA_SQUAREWAVE5, AREADIAGONAL_SQUAREWAVE5))
combat:setCallback(CALLBACK_PARAM_TARGETTILE, "onTargetTile")

function onCastSpell(creature, variant, isHotkey)
    return combat:execute(creature, variant)
end
What do you mean update the direction? You want to send effect in x,y,z? Or you want to send different effects appearing acording to player direction? Or the wave is not going to the direction of the player?
 
What do you mean update the direction? You want to send effect in x,y,z? Or you want to send different effects appearing acording to player direction? Or the wave is not going to the direction of the player?
The wave get stuck in the same direction first time i cast it
 
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