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Lua How do I can make an area effect equal the effect of this image?

ThaLeeeS

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How do I can make an area effect equal the effect of this image?
I need this area effect:
roxx.png


look my action script:
PHP:
function onUse(cid, item, fromPosition, itemEx, toPosition)
local pos = getCreaturePosition(cid)

    local nha = {x = pos.x, y = pos.y - 3, z = pos.z, stackpos = 255}
    local sha = {x = pos.x, y = pos.y + 3, z = pos.z, stackpos = 255}
    local wha = {x = pos.x - 3, y = pos.y, z = pos.z, stackpos = 255}
    local eha = {x = pos.x + 3, y = pos.y, z = pos.z, stackpos = 255}

    local nwa = {x = pos.x - 2, y = pos.y - 2, z = pos.z, stackpos = 255}
    local nea = {x = pos.x + 2, y = pos.y - 2, z = pos.z, stackpos = 255}
    local sea = {x = pos.x + 2, y = pos.y + 2, z = pos.z, stackpos = 255}
    local swa = {x = pos.x - 2, y = pos.y + 2, z = pos.z, stackpos = 255}

    local sha1 = {x = pos.x, y = pos.y + 1, z = pos.z, stackpos = 255}
    local wha1 = {x = pos.x - 1, y = pos.y, z = pos.z, stackpos = 255}
    local eha1 = {x = pos.x + 1, y = pos.y, z = pos.z, stackpos = 255}

    local nwa2 = {x = pos.x - 5, y = pos.y - 5, z = pos.z, stackpos = 255}
    local nea2 = {x = pos.x + 5, y = pos.y - 5, z = pos.z, stackpos = 255}
    local sea2 = {x = pos.x + 5, y = pos.y + 5, z = pos.z, stackpos = 255}
    local swa2 = {x = pos.x - 5, y = pos.y + 5, z = pos.z, stackpos = 255}


        local efeito = CONST_ANI_FLAMMINGARROW

	     doSendDistanceShoot(pos, nha, efeito)
            doSendDistanceShoot(pos, sha, efeito)
            doSendDistanceShoot(pos, wha, efeito)
            doSendDistanceShoot(pos, eha, efeito)
            doSendDistanceShoot(pos, nwa, efeito)
            doSendDistanceShoot(pos, nea, efeito)
            doSendDistanceShoot(pos, sea, efeito)
            doSendDistanceShoot(pos, swa, efeito)
	     doSendDistanceShoot(pos, nha1, efeito)
            doSendDistanceShoot(pos, sha1, efeito)
            doSendDistanceShoot(pos, wha1, efeito)
            doSendDistanceShoot(pos, eha1, efeito)
            doSendDistanceShoot(pos, nwa2, efeito)
            doSendDistanceShoot(pos, nea2, efeito)
            doSendDistanceShoot(pos, sea2, efeito)
            doSendDistanceShoot(pos, swa2, efeito)
            end
 
Last edited:
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